After the initial excitement- are you going to keep your Quest 2?

Quest 2 is a fantastic headset, and I was almost hoping it'd make my Index redundant, but unfortunately it doesn't quite get there. It's pretty close though considering it costs a third of the price. If I didn't have an Index I would be perfectly happy to use the Quest 2 as both a portable and PC headset. After using the Quest 2 for a while it makes me wish my Index had higher resolution like the Quest 2 and G2.

That's useful thanks.
 
I'm keeping mine.

Will be careful how much I use it though. I spent a lot of time in VR over the first few days, and then spent the weekend recovering. I felt a bit... odd. Not nauseous, more spaced-out and a bit like my brain was questioning the information coming from my eyes (whether in VR or not). Not an experience I want to repeat.
This gets better with time. Gradually increasing exposure and being careful with game selection will help.
 
The reports of people losing access to their Oculus accounts, based on the FB account they paired it with, are very concerning to me.

What's worse is that there were reports of users getting Facebook accounts for Quest 2 ready in advance of launch being falsley banned, and people telling Oculus this would be an issue, but Oculus ignored these warnings.

You'd have thought they'd implement dedicated support resources in advance, and perhaps had a way to convert an Oculus account directly into a Facebook account via the Oculus App when you register a new headset, which would not be subject to the same banning algorithms.

Facebook and Oculus support do now seem to be taking the matter seriously and have a dedicated support process to fix these bans, but there are still reports of people having trouble getting unbanned.
 
What's worse is that there were reports of users getting Facebook accounts for Quest 2 ready in advance of launch being falsley banned, and people telling Oculus this would be an issue, but Oculus ignored these warnings.

You'd have thought they'd implement dedicated support resources in advance, and perhaps had a way to convert an Oculus account directly into a Facebook account via the Oculus App when you register a new headset, which would not be subject to the same banning algorithms.

Facebook and Oculus support do now seem to be taking the matter seriously and have a dedicated support process to fix these bans, but there are still reports of people having trouble getting unbanned.

Wow. I mean, how bad is that as a customer experience? "Welcome to the Quest 2! BAN."
 
The reports of people losing access to their Oculus accounts, based on the FB account they paired it with, are very concerning to me.

One thing I've discovered, you don't need to pair your oculus account - I created a new facebook account in my sons name to set up our quest2, account has no friends, no content and is as locked down as facebook allow (everything set to myself only or friends only)... when I then connect the quest to my PC instead of his, which has my old oculus account on it, I can use Link and VD to play Oculus Rift games without pairing it to a facebook account
 
One thing I've discovered, you don't need to pair your oculus account - I created a new facebook account in my sons name to set up our quest2, account has no friends, no content and is as locked down as facebook allow (everything set to myself only or friends only)... when I then connect the quest to my PC instead of his, which has my old oculus account on it, I can use Link and VD to play Oculus Rift games without pairing it to a facebook account
This is some seriously confusing messaging though. And it's a massive pain for loyal, returning customers.
 
This is some seriously confusing messaging though. And it's a massive pain for loyal, returning customers.

oh yeah, I agree facebook support seriously dropped the ball on banning people basically for buying their hardware, but its just a tip I managed to work out through trial and error - I didn't want to risk pairing my old oculus account to anything, but turns out I didn't have to
 
oh yeah, I agree facebook support seriously dropped the ball on banning people basically for buying their hardware, but its just a tip I managed to work out through trial and error - I didn't want to risk pairing my old oculus account to anything, but turns out I didn't have to
Fair point, and I'm sure thats' a useful tip.
 
the bans were's because they bought hardware, it was because they had previously been banned from facebook

That's not the case - some of the bans were, but there are lots of reports of people who created brand new accounts with real info, completely in line with the published TOS, and still had the algorithms ban them.

Some users not only lost access to their Quest 2's but because they merged long standing Oculus accounts then had their Facebook accounts banned, they also lost access to their entire Oculus library and previously purchased headsets. That's an incredibly bad thing to do to long standing customers, let alone new ones.
 
It's super low maintenance once you get it setup. It's a keeper in our household, if anyone fancies a bit of VR, just go grab the headset, stick it on your noggin and bang it's a good experience.
 
I'm keeping mine.

Will be careful how much I use it though. I spent a lot of time in VR over the first few days, and then spent the weekend recovering. I felt a bit... odd. Not nauseous, more spaced-out and a bit like my brain was questioning the information coming from my eyes (whether in VR or not). Not an experience I want to repeat.

This is the first Vr forum I`ve joined and it`s pretty interesting to see people`s experiences. I had this experience as well, with Fallout 4 VR, but thought it was just me. I`ve played that game a lot, and when I think of certain NPC Followers like Curie, I think of them as actually being `there` in an actual place. Like my brain has made a "space" for these things now, like I would for real places and people.

I guess it`s the part of the brain, the lizard brain, that no matter how much you know it`s not real consciously, starts believing it subconscously or at least starts questioning what`s real. The closest thing I can compare it to was when I had a dream and actually realised I was dreaming. I was thinking, "Wow! My real body is asleep in bed in the middle of the night, but here I am sat in my teacher`s class of 20 years ago at school in the day like it`s all real!" That freaked me out and I woke up.

It`s that core fear of what exactly is going on that can creep a guy out when VR is just getting you a little too immersed in a world that isn`t real.

This was with the Rift S.

p.s Forgive my spellings for now.
 
Yes, especially as I have fallen in love with Audica (thanks to BMBF having that down-time at launch) and, after building my first custom map, will be doing many more maps in the future :D
 
Yeah be keeping mine, first VR foray and its all quite new. Still got loads of games and things I want to try. Still getting it all setup too.
 
Be interested to hear your recommendations, a lot of stuff on there, but hard to judge whats good and whats crap.

Tea For God
Quake Quest
Quake 2 Quest
Quest ZDoom
Lambda 1 (Half-life conversion)
Return to Castle Wolfenstein Quest
Crisis Vrigade
VirtualBoy Go
Virtual Desktop (Must purchase from official store first).
 
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