Suppose i'll poke my head up and say i am still an active AoCer
Since the start most of the original devs and managers have been told where to shove it, brought on board instead were a few more smart people from funcoms anarchy online days as such the creative developments to the game are starting to show
Recently we saw the introduction of Tier 3 where we can finally show Thoth-Amon who's boss, featuring 7 bosses all in 1 map (no split like T2 Black Ring Citadel or Tier 1 Yakmar, Vistrix, Kylikki. Loot design is unfortunately similar as it was intended the first 3 tiers would be able to mixed-and-matched so you didnt look like some sort of freak)
The raid looting system has been bolstered with a token system, theoretically allowing for less rot/greater distribution and choice on loot
Guild renown is now in place complete with 20 levels packed full of rewards for people to waste their time with (including a list of the top 20 guilds containing members with no life

)
DX10 has been sort of implemented for a long time, if youve got a beast of a PC (why am i saying if, this is OcUK) then it looks graphically astounding
The expansion is well under way (Rise of the Godslayer) set to deliver Tier 4+ raiding with completely new loot design to match the setting of the expansion in Khitai towards the end of Q1/start of Q2 2010 i believe. Khitai, will contain content areas from levels 20-80 along with a faction system and rewards
There have been some new zones and dungeons added since launch:
Xibuluku in Thunder Rivers' Prison Colony (Level 80 Group Dungeon)
Commons District (between Old Tarantia and Noble District, covering levels 74+)
Iron Tower in the commons district (Level 78+ Group Dungeon)
Cistern and Main System in noble district were revamped (this is no longer a social dungeon and bosses are quite well thought out now, with one having been dubbed "Bomberman")
My lunch break is ending now but i think ive covered most major aspects of the game in the past 6-8months