Even if the were free I couldn't fit one, PCI slots are blocked. I think PCI-E above the top 16x PCI-E is free though.
This has always been my problem too.
I've no free PCI slots, but the PCI-E slots (with the exception of gfx) are doing nothing.
As for comparing gains with the PPU, in UT3 for example, I guess it's hard.
I mean, for the PPU to come into its own, it has to have extra physics stuff written for it, such as these special ONE LEVEL bonus physics levels etc.
What I'm trying to say, is, in UT3 for example, they'd have to write a level for PPU or not. If they write a level that can run on normal CPUs, then they'd obviously have to cut back on the effects that they use, therefore making the PPU almost useless, as the level has been written so the CPU can handle the physics. The PPU has nothing to do. Maybe it would add slight gains, by offloading this small work from the CPU, but nothing special.
On the other hand, levels written specifically for a PPU should look a lot more impressive. Of course, catch 22, there aren't going to be many of these, as not many people have a PPU, and not many people are going to buy a PPU until more levels require a PPU.
It's a shame that they couldn't release one of these levels, written to take advantage of a PPU, with all it's fancy tornados, or whatever, but, also allow it to be run on a standard CPU. Or even make it so you NEED a dual core cpu at least, so one core can be dedicated to just physics.
That way, we could see how the CPU and PPU perform, doing "proper" physics, and not just a cut down version, that the CPU can run anyway.
It would be a bit like UT3 graphics being written for software, they couldn't add much in the way of effects, as they'd have to allow for a single CPU to run it, but if you have a graphics card, maybe have one bonus bilinear filter or something.
Not the best comparison I know, but the point I'm trying to make is that PPUs really won't come into their own, until games are written that require them, not just offload a few % from the CPU... but that introduces that catch 22 again.
Shame the consoles didn't get a PPU fitted. If they came with one as standard, and therefore all games could be written in the knowledge there's one in there, we could all see the benefits, and I'm sure would drive up PC sales of he cards too.
I'd still need a PCI-E version though
I personally hope they do finally start to take off. A game like UT3 could easily have the mod community release single levels, some of which require a PPU, as it's not like they have to write an entire game around it, just one level at a time. Maybe some of these can finally show what a PPU is capable of.
(On the other hand of course, I've never seen one of these "special" PPU levels running, and maybe they're not that special at all?)
I'd like to think that all future games would be able to have fully interactive and destructable environments, as standard, rather than that most irritating of "features" where you're an über-soldier, armed to the teeth, rocket launchers, grenades... oh, but wait... this door is locked!
V1N.