Its regenerating health which has a lot to answer for in perception of poor AI in single players games these days. Nowadays you simply have to soak up bullets until you reach the next bit of cover. In the old days, even with poor opponent AI, you had to be much more tactical/skillful which inherently makes achieving the objective harder and more satisfying. Get rid of regenerating health and things would be the first thing I'd get rid of in modern games.
Eugh, tell me about it, I can't stand magic healing in "realistic" games.
"oh, you've been shot, stand still a moment while your Wolverine-esque mutant accelerated healing kicks in"![]()
Quake III did not have amazing AI, the bots simply cheated in ways that aren't always obvious.
Where to even start with this? Some people don't only play games for satisfaction of winning or completing it. Some people play for fun, a compelling storyline and character development. Do you watch movies?
Trespasser was a good (early) example of why complex AI can run amok...
I remember being so in awe of the potential, shame the game is far more memorable for the moronic behaviour of the state of the art AI dinosaurs... And boobies
e: More interesting reading here http://www.gamasutra.com/view/feature/131746/postmortem_dreamworks_.php?print=1