AI War: Fleet Command

Soldato
Joined
15 Apr 2009
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You may not have heard of this game, done by an indie developer its a space RTS. The developer is very active with very transparent development strategy for his game and expansions. The actual game appears huge - i'm just working through the demo but on the basis of how active the dev is i'm purchasing it this weekend from impulse (sale for 15$ this weekend)

Demo is good allowing play through of all the tutorials an dan hour in any campaign

http://www.arcengames.com/

I'll post more impressions once I have got through the tutorials .... I maybe some time :)

Tals
 
I've played sins and I don't think so. The premise of the game is that humanity has been all but wiped out and the ai all but controls the rest of the galaxy so you have to retake it. The ai is reportadly one of the best around in terms of emulating intelligence not through scripting.

It also has a twist if you go for trying to grab it all back in one go then the ai responds with huge force but careful surgical attacks will keep the agression down. There is a value displayed that allows you to monitor this. When I first played it was totally overwhelming but I'm slowly going through the tutorials which are very clear and even includes a full campaign which is where I am at. The game is becoming more intuitive as I play more.

I would recommend taking a look at the site as there are some good review links posted which give a flavour. Also grab the demo it's well designed. Finally take a look at the devs blogs and and forum this is a developer who wants to engage the community. I love that. If people do have questions and want to ask away I have no doubt he would be happy to come here and answer.

I've only known about the game for a couple of days but I'm hooked
 
So the goal is to have this be one of the largest, if not the largest, RTS around within a few years of that.

I love this aspiration. If the game keeps improving that will certainly keep me interested. I'm still working through the campaign but it's starting to click. I've said that i'm impressed with x4000, I think he must have clones because as well as this forum I know he is as active in at least 3 others as well as his own forum and on top of that he has a big update planned

In beta - which is available to all (even demo players I believe) http://arcengames.com/forums/index.php/topic,898.0.html check out the release notes at the bottom.

Also with the talk of MP I thought i'd post what x4000 wrote in another forum re differences between SP and MP which I found interesting

The only differences in a multiplayer campaign versus one that is solo are:

1. There are more human players, obviously, so they can interact and work together, come to each other's aid, etc. It's important to use the flare key (F), and voice chat or text chat -- voice chat via an external program like Skype or Teamspeak is preferred.

2. You can give ships between players by selecting ships and clicking the little Give button at the bottom of the screen. You can only give ships that the other player has also unlocked, and that would not put them over their ship cap for that type.

3. There are twice as many simultaneous AI waves into your systems as there are human players. So when you play solo, you only have a wave or two at a time. With four players, you have four or eight coming in at any given time.

4. The AI planets have more ships, and get larger reinforcements.

5. The ship caps for human players are around 10 smaller per extra human player beyond the first. So in a 1 player game you can build 170 mark i fighters, in a four player game you can build 140. Your combined forces are much greater, though, of course.

6. Your team succeeds or fails as a group. No one is "out" early. So as long as one player has a home command station surviving, your team can still win. It's the same for the two AIs in all games, actually.

7. If a player hits the resource storage cap for metal or crystal (300k in 1.013, 600k in 1.014 prereleases), then the excess resources flow to allies instead of just being wasted.


So, as you can imagine with those few differences, the length of games is pretty much the same in either case. This game was designed around the concept of co-op from the ground up, so the single player game is just "co-op by yourself," which is also fun but therefore not as different from multiplayer in terms of mechanics as some other RTS games are.

Being able to finish a 7-hour game in one sitting is of course ludicrous for most people -- myself included -- so that's where the multiplayer save comes in. Like playing a game of CivIV in multiplayer, you can play off and on with a group over a period of days, weeks, or even months. At any given point I tend to be in the middle of around 7 different AI War campaigns: one with my wife, one by myself, and then around 5 others that are the various permutations of my alpha tester group of four players. So if someone is missing on a given week, or several someones, then the remaining ones of us just pick up where we left off with another campaign.

Sometimes that means a month or even several months has gone by since one of those side campaigns was last played, but with the Notes feature in the galaxy map we can always remind ourselves of what we were doing and what was going on. It can actually be pretty cool to come back to a cold campaign in a later version of the game, and see how the new DLC and options has impacted the options available and strategy for the older campaign.

Anyway, the length of time a game takes will vary greatly with your playstyle and how big of a map you choose, as well. Smaller maps are faster, but I feel like the strategy is really reduced below 40 planets or so. It's a very different game with 10 planets, for instance. I tend to play only at 80 planets, but those take more like 12-16 hours for me. The difficulty of the AI level you choose will also impact playtime -- if the AI is overmatching you a bit or is right at the tip of what you can handle, then the game will be way longer usually, since there is more back and forth. If you play where you are comfortably challenged, but not challenged to the edge of your skills, then the game will last a more average amount of time. Or if you want to crank the difficulty down and just steamroll the AI and play around with the mechanics, then those go very fast. There's such a wide range of possible difficulties in this game that you can find levels that your mom can play (or your senator), and there are levels that no one has actually beaten yet that I am aware of (a few expert players came close to beating a pair of 10s in past versions of the game, and some players have done okay against 10s when giving themselves a big handicap bonus, but that's it so far).

The new version 1.014, which is still in beta and so has some bugs and kinks at this point, also really speeds up the game because the economy of the players is so much stronger that it lets them do more stuff more quickly. But even that will only likely shave off a few hours from a big game, I think it would reduce a 13 hour game to maybe 10 or 11 hours, but I don't have a lot of data on that in practice yet.

Playing on the Fast & Dangerous combat style instead of the Normal combat style also makes a huge difference in game length. I play only on F&D, as do most other traditional-RTS fans, but the people who are more fans of TBS games, and new players to the game, tend to prefer the slower pace of Normal. F&D is around 30% to 40% faster in terms of total game time on average, I'd say. Somewhere around there.
 
Perhaps once a few of us are up to scratch with this we arrange a night or two to play?

Depend when people play - I tend to play +9pm usually +10pm then I would certainly be game. I'm just starting a test game with a friend to see how it plays in MP.

I'll give some impressions once we have played some rounds.

Regarding whether to buy it - the demo is so good, grab the demo and if you don't then like it you've only wasted the download not your money. if you give it a go past the initial OMG moment I think you're be in for a treat and with the devs enthusiasm for this product this could be a stayer :)
 
OK just played an hour and half of coop play - a little bit hasty as I haven't finished the tutorial campaign - then again my friend was a seasoned player and was really helping. Game setup is very clear and neat. Notes and priorities get shared as well as being able to highlight planets between you. Pace is frantic but at the same time having another player watching your tail and advising really does help.

Big thumbs up here for coop play - just need to find the time slots to play it :)
 
For those that haven't yet got the game and are intending to I hear that Gamersgate will be selling the game in there weekend sale with a 30% discount :)
 
That's too cheap!

lol yeah it's outrageously cheap. The coop game I was playing we just got totally pwned, partly because the economy changes quite a lot in the beta and we decided to go beta - that was a good call because lots of nice stuff and the economy works but just caught us on the hop and partly because we didn't get scouts around and by the time we thought about it it was too late (with our Noobiness). I started a new SP game this morning and it's all so much clearer - just loving this game, coop really is very worth while trying, myself and a friend play quite late but if anyone wanted to join in our next starting tonight they'd be very welcome. Game will play 10pm- 11.30/midnight on weekdays - should finish after a week if we get our games in :)

Tals
 
good to know, that's been my biggest/only gripe and i'm glad it's sorted/on the way to being sorted

The beta's are available to all for info. I've got into that bad habit of grabbing the latest one because it's literally like Christmas at the moment with new items daily. It's also very easy you just overlay the files over the current files. It does have the attraction as you may have seen Chris is very open to suggestion. In the beta he 'improved' the Starfield - a number of us didn't like it so Chris had the next patch with multiple selections which improved on the original. The feedback really matters! Anyway here is the latest beta link

http://arcengames.com/forums/index.php/topic,1017.0.html
 
any chance i can join in? i don't have a mic for the PC so i'd have to be shown what's needed via flares and text, but i'm keen to have a go at multiplayer :)

Without the mic it's going to be difficult - Chris can chime in but you really need Voip to be able to strategise. This game will last I guess a week or so and we should then start another. People are very welcome as a 7 player coop woul dbe amazing!
 
I know of several players who are playing successfully without a mic, and I've actually had a situation before where one of my alpha tester's mic was broken and so he was typing and the rest of us were talking (he could still hear us, he just couldn't talk himself). So you could probably work it out that way, thus Vincent is still able to hear all the other talk but it is just a bit more difficult for him to chime in (but still doable).

The noob in me might be showing but I thought text chat was only through the galaxy view - envelope button?
 
OK we're give it a go :) Ed are you in? Game is starting in 5 mins

Game worked remarkably well - now we just have to coordinate the 3 of us. Game much more frantic than 2 player with waves comin in thick and fast

Chris on a related note, the chat was excellent - is it possible to have a small beep when someone does a text message - my usual audio cues issue:) Also on the starmap screen you have a message about fog of war - that overlays the last message sent - so if you miss the message when it comes in it's impossible to see on the starmap screen until a new message is created. Otherwise worked very nicely
 
To add to Chris's answer there are 4 types of move in the game

Normal Move - right click moves unit to designation, I believe it attacks on the way but its aim is to get to and attack destination

Attack move (alt+right click) - Will stop and attack any units that get in range. Will also give chase if they leave range. Once that unit is dead, they will move to their destination.

Free Roaming (v rightclick) - Will attack any enemies on the current planet, always. If not attacking enemies, will move to their destination.

Group Move (G)- can be combined with any of the above. Makes all the selected units move at the slowest units speed.

Tals
 
Well i went ahead and purchased your game x4000 last night. Was too late to play it but from what the others have said on here it sounds awesome. Oh and as and when i have a clue how to play it would be great to play some online games with you tals. I also have a headset so i can scream at you lol.

It shouldn't take too long to get up to speed, I've only had the game just over a week - does seem longer than that somehow :)

Because there are soooo many changes in the new version about to be released I would be very tempted to recommend you grab the beta (which is almost on final)

http://arcengames.com/forums/index.php/topic,1030.0.html

Just a case of overwriting your files with the one in the zip file.

Then definitely run through the tutorials, they are very good. Online games i'm always up for though i'm going to try and keep only one of these going at a time - rather than my usual tendancy to start a huge number of games going and then not be able to track any of them! I would strongly recommend players give coop a go - you play it, you realise this game really has been designed very much with coop in mind.

I hope you're be pleased - one of those games that sucks you in and with Chris's constant improvemnts it just adds to it.

On another note - I know a lot of us in here have xfire - if you can bump the support xfire thread that hopefully will help the game and get xfire to provide support for it.

http://www.xfire.com/xf/modules.php?name=Forums&file=viewtopic&p=1878849
 
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