Aim is getting worse in Multiplayer, anyone else?

Keep in mind many online shooters you will be up against a lot of players who live and breather the fastest Hz monitors, the higher end of high DPI gaming mice, and people like that often spend hours each day gaming and twitch reaction shots will be second nature to them.

Either get as good or accept that as we get older, keeping up with younger online players is pretty futile unless you too game to the same degree.

And map awareness. It's just game time. It's like the days of Motocross. There was a difference between practice days and race fitness/pace. The key to it all is time. People who think they're bad at something could turn that around to be pretty close to the good ones. Time is the factor and other people showing them the little things to look for getting better with game time.

Twitch can also show this. Some of the good players sometimes shows the little things to their community that normal players miss or didn't know. But that only comes from time and a lot of time and practice. Look how all the Tennis stars has coaches. They're usually all ex champions or had been pretty close. They're being refined with all the little tricks they've all learned from time and taking the edge even further. It's all repetition but you also need guidance. Even the top pro gamers are still being guided. There's never something you cannot stop learning, no matter how good you are or think they are.
 
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The first video was interesting. That explains the rawness people say about 400dpi that I've always felt. The rawness really was the very tiny jitter of steps. Not jitter as such but that tiny skip of low dpi but when they up dpi they think there is smoothing when it's not. They're not use to a fluid precise movement. It's exactly like that feeling of jumping from 60Hz displays to 240Hz feeling too smooth. Then when you jump back, it feels notchy.
Yeah exactly.
It's just game time. (snip)
It's like when you first play against someone really good on CS it seems as though they're insta-headshotting you as soon as you go round a corner. It feels like they're cheating but it's just a highly developed game-sense/experience to know that you're most likely coming from that corner, and they simply have their crosshair placed pin-perfect for head height so it really just does take one tap to kiss you goodbye.
 
I'm 31 and can consistently score below 150ms on that benchmark. I'm not sure how good of a test it is for actual gaming though.

My tracking and reactions in shooters have never been an issue. What let me down is game sense and learning the "meta", I just don't have the time for it.
 
I consistently got 205ms. Not too good.

Though, that doesn't fully relate to whether you're slow or not. That could be down to how fast your display updates. IPS, VA, TN. Click latencies and debounce. You can only react to how fast your display updates and the rest of the hardware in the chain. If everyone was on the same low latency hardware as a test, then you could see the human response aspect.
 
Though, that doesn't fully relate to whether you're slow or not. That could be down to how fast your display updates. IPS, VA, TN. Click latencies and debounce. You can only react to how fast your display updates and the rest of the hardware in the chain. If everyone was on the same low latency hardware as a test, then you could see the human response aspect.

Will test it on the RTX/144hz/1440p monitor and compare
 
What do you get from, this? same to others in the thread.



I'm around 154 - 167ms most of the time. Sometimes 175 if I'm not concentrating on it.
Eventually down to ~210ms after a few attempts.

Also tried the "aim test," I tried to click the bullseye for each target rather than anywhere on the target, ~1014ms! :eek:

I blame my results on post-Covid brain fog.
 
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Also tried the "aim test," I tried to click the bullseye for each target rather than anywhere on the target, ~1014ms! :eek:

Oh, that one. I hate that one. :cry:

"The typing part is extremely useful for matchmaking, when u need to insult your whole team under 10 seconds."

 
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980 GTX 1080p 144hz i7 4790K : 241ms

2070 RTX Super 1440p 144hz I9 10900k Reaction Time 185ms

So yes, different systems = quicker response time :D
 
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I've noticed over the last month my aim seems to be getting worse in Multiplayer games, both in Battlefield 2042 and Warzone. Yes there are a few people I've come across that are cheating ( I've been told they've been banned via in game Warzone ), however I'm getting more and more raged in games by my lack of aim and constant death. There's been multiple times now I've aimed at someone took the shot only for them to beam me instantly even when they have their backs to me! Yes I've missed completely at times too.

Most of the time I can be found at the top of the match with a high K/D and a good score, or in Warzone atleast 6-10 kills but now I'm struggling. Either I've got worse or I'm always being put into sweaty lobbies :p

Anyone else feel their aim has got worse over time?

I've tried adjusting mouse sensitivity for overshoot but meh :(

EDIT : Another thing which is odd, I seem to do better on the slower frame rate computer the GTX 980 than I do the over 100 frame rate system RTX
It's just the skills based matchmaking where the better you do the stronger the opponents you get matched against.
 
Same, pretty much given up on online FPS games these days, my reactions are not what they was 51 now and the cheating annoys the hell out of me.

Need a closed server where I can FPS with other old farts like me.
 
What do you get from, this? same to others in the thread.



I'm around 154 - 167ms most of the time. Sometimes 175 if I'm not concentrating on it.

~195ms on a nice fast Dell QD-OLED @ 175hz :(

In my defence, I haven't slept properly in a few weeks and feel like I'm coming down with something, so I might try again in a few days when I feel a bit more awake :D
 
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