Aliens : Colonial Marines - FPS ( They're back ! )

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Gearbox Software knows a thing or two about soldiering—its Brothers in Arms games have even been used to recreate key World War II battles on the History Channel. With those kind of qualifications, it seems like they’d be the perfect developer to tackle a game about Marines. Make that United States Colonial Marines. You got it—Aliens: Colonial Marines is invading consoles and PCs in 2009. We have a world-exclusive first look at the squad-based FPS, which aims to recapture the tension and desperation of the earlier films. Check out the first-ever screens of the game in action.

- Their private demo features an alien 'the size of a T-Rex' slice through a cargo shutter and bite the player's head off.

- Gearbox are adding to the story of the films, focusing on the backup that arrived too late for the original Colonial Marines.

- The mission, at first, is simple - explore the USS Sulaco, find out what happened, and land on the moon of LV-426. Guess what? It doesn't go to plan.

- The OPM demo starts with a cutscene as the USS crashes into the LV-426.

- Linear gameplay paths are used to build tension. See that 'dead' facehugger? Yeah, it's alive, and it'll jump up to try hug your face. Which is not as friendly as it first sounds.

- Taking a leaf from Doom's bloodied book, equipping the motion tracker means you can't also have a gun at the ready, so you have to decide to be armed in the dark or defenceless but knowing what's around you.

- The game looks pretty. Randy Pitchford explains; "We want to have the best looking engine that anyone's ever seen for this type of game".

- Xenos announce their arrival by plucking a team-mate up into the ceiling vent. The buggers take two shots from the shotgun to kill.

- OPM were unimpressed with the game thus far - weak shotguns, awkward QTEs, and the lack of a musical shift during chases left them 'a mite cold'.

- However, it does get better as hordes of aliens attack electrical systems, and the lights go off one by one.

- Burke and Hudson? "They're there somewhere". Expect a celebrity cameo.

- You can ride the dropship Bishop, Ripley, Hicks and Newt were on.

- Four-player co-op is confirmed.

While OPM end by saying there is a lot of work to be done, they note Gearbox are passionate and talented enough to do this right. Issue 60 of OPM is out now, with lots of awesomeness betwixt the pages. Go get.

http://multi.systemlink.me/2011/07/aliens-colonial-marines-huge-info.html



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SEGA today confirmed it is delaying the release of Aliens: Colonial Marines until later this fall. The game was previously expected this spring, and here's more on the delay:
The game was originally scheduled to ship this coming spring. 'Aliens: Colonial Marines is a process of creativity and invention and those don't necessarily follow the structure of an assembly line,' SEGA and Gearbox Software said in a statement sent to Game Informer.

'While setting clear goals, deadlines and predictions is helpful, they are often subjective. We don't want to sacrifice the creative process just for the sake of following a blue print. We prefer to have the creative discovery shape that blue print because our goal is to make a great game, and we are prioritizing this goal over the previously targeted date.'​
 
Aliens Marines again another console flavoured game at Rezzed, lovely graphics but not only was the mouse movement laggy as hell even with acceleration settings the fov was incredibly tight!. I asked what the fov was on this game and they said " WHAT'S FOV? ", I said " field of view ", they said " what's field of view, how does that affect the game ". Damn console's! :(
 
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