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Aliens vs. Predator DirectX 11 Benchmark Now Available

AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 12:03:45
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 6012
Average Frame Time: 17.4ms
Average FPS: 57.4
 
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 10408
Average Frame Time: 10.1ms
Average FPS: 99.4
 
Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 10408
Average Frame Time: 10.1ms
Average FPS: 99.4


How can you have such an awesome setup and not a bigger monitor :D
 
Anybody want to point me to some intructions as to what to put in the text file and where do you put it please?

Ta



For max settings at 1920x1080, put this into notepad:



# AvP Benchmark Config File
# =========================
#
# To use a config file such as this with the Benchmark, launch the
# AvP_Benchmark.exe with the following on the command-line (e.g.via a
# short-cut).
#
# -config=name_of_your_config.txt
#
# If no config file is specified the Benchmark will run at it's default
# settings (which are listed below).
#
# Lines beginning with # are comments and are ignored by the Benchmark.
#
# By default the Benchmark will output to the user's Documents folder,
# under a subfolder called "AvP_Benchmark". The filename of the report
# will include the current date and time to make it easier to compare
# different runs.
#
# To specify a different report filename, use the following on the
# command-line:
#
# -report=name_of_report_file.txt
#

#
# Each value has a default which will be used if there is not a valid
# setting (i.e. out of range or the line is commented out).
#
# If there are multiple mentions of the same value (e.g. Shadow Quality)
# then the last one in the file will be used.
#

# Video resolution, Width and Height
#
# Defaults to Windows resolution if commented out.
#Width: 1920
#Height:1080

# Texture Quality:
#
# 0 = Low, 1 = Medium, 2 = High 3 = Very High
# Defaults to 2 if commented out.
Texture Quality: 3

# Shadow Quality:
#
# 0 = Off, 1 = Low, 2 = Medium, 3 = High
# Defaults to 3 if commented out.
Shadow Quality: 3

# Anistropic Filtering
#
# Range of 1 to 16
# Defaults to 16 if commented out.
Anisotropic Filtering: 16

# Screen Space Ambient Occlusion
#
# 0 = Off, 1 = On
# Defaults to 1 if commented out.
SSAO: 1

# Vertical Sync
#
# 0 = Off, 1 = On
# Defaults to 0 if commented out.
Vertical Sync: 0

# DX11 Tessellation
#
# 0 = Off, 1 = On
# Defaults to 1 if commented out.
DX11 Tessellation: 1

# DX11 Advanced shadow sampling
#
# 0 = Off, 1 = On
# Defaults to 1 if commented out.
DX11 Advanced Shadows: 1

# DX11 Full Screen Anti-Aliasing Sample Count
#
# 1 = Off, 2 = 2xAA, 4 = 4XAA
# Defaults to 1 if commented out.
DX11 MSAA Samples: 4



Save it as 'high' in your benchmark directory
Create a shortcut to the benchmark
goto properties and enter
"C:\Program Files (x86)\Rebellion\AvP_D3D11_Benchmark.exe" into the target box.


then launch benchmark by using the run command ('win'key+r) and enter this-
"C:\Program Files (x86)\Rebellion\AvP D3D11 Benchmark\AvP_D3D11_Benchmark.exe"-config=high.txt

Edit the C:\Program Files (x86)\Rebellion\ part if you put it somewhere else.
 
Last edited:
Here's my results from my HD5870 X-Fire

* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 2048 x 1152
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 5793
Average Frame Time: 18.1ms
Average FPS: 55.3


Use command-line option '-logframetime' to report performance frame-by-frame.

I'll try setting quality higher as that was set on default. Looked ok but nothing groundbreaking, tessalisation on aliens tail is quite impressive.
 
AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 19:32:35
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 8648
Average Frame Time: 12.1ms
Average FPS: 82.5

:D
 
Ran benchmark again with config details from TommyBhoy ( cheers ) Took quit a big performance hit considering it really didn't look that much better.

AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 19:43:38
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Video Settings from file <high.txt>:

Resolution: 2048 x 1152
Texture Quality: 3
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 4


Benchmark Summary:

Number of frames: 3671
Average Frame Time: 28.5ms
Average FPS: 35.1


Use command-line option '-logframetime' to report performance frame-by-frame.

Also Wolvers69 you've not stated what your running this on, nice results tho, would like to know, i'm getting same results as single 5870, think somethings wrong with this :(
 
AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 19:59:16
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 5477
Average Frame Time: 19.1ms
Average FPS: 52.2


Use command-line option '-logframetime' to report performance frame-by-frame.
 
Last edited:
AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 19:32:35
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1080
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 8648
Average Frame Time: 12.1ms
Average FPS: 82.5

:D

What card/'s are you running?
 
*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 2560 x 1600
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 7140
Average Frame Time: 14.7ms
Average FPS: 68.1


*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 11637
Average Frame Time: 9.0ms
Average FPS: 110.9

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1680 x 1050
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 14429
Average Frame Time: 7.3ms
Average FPS: 137.5
 
SLI 480's
gpu-z.JPG


SLI owners, rename the benchamrk .exe file to match that of the full game (AvP_DX11.exe) to enable SLI support.
 
Last edited:
Looks like MSAA can really kill performance.

Hmmm...

*DX11 Hardware Detected*

Using Video Settings from file <conf1.txt>:

Resolution: 1920 x 1200
Texture Quality: 3
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 4


Benchmark Summary:

Number of frames: 8283
Average Frame Time: 12.7ms
Average FPS: 79.0
 
impressive layte, your 480's are clocked quite a lot higher than my single one but that's almost double the performance i'm getting
 
Those 480s scale really well with OCs.

Ran it again with the previously posted 'high' settings config on my xfire 5850 set up, apologies for not mentioning that earlier.

AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 22:10:23
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Video Settings from file <high.txt>:

Resolution: 1920 x 1080
Texture Quality: 3
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 4


Benchmark Summary:

Number of frames: 5167
Average Frame Time: 20.3ms
Average FPS: 49.4

Still runs nice and smooth and appears to be quicker than a single 480 :D. It's a good looking benchmark, bit of a shame the predator isn't in it!
 
Last edited:
GPUs @ Stock

AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 22:12:05
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 9958
Average Frame Time: 10.5ms
Average FPS: 95.0


GPUs @ 1000 / 1200

AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 22:22:46
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 10575
Average Frame Time: 9.9ms
Average FPS: 100.9
 
Last edited:
AvP D3D11 Benchmark Report
==========================

**************************************************
* Report Created: 2010-05-27 @ 22:49:11
**************************************************
* Executable Build: V1.03, Apr 19 2010
**************************************************

*DX11 Hardware Detected*

Using Default Video Settings:

Resolution: 1920 x 1200
Texture Quality: 2
Shadow Quality: 3
Anisotropic Filtering: 16
SSAO: ON
Vertical Sync: OFF
DX11 Tessellation: ON
DX11 Advanced Shadows: ON
DX11 MSAA Samples: 1


Benchmark Summary:

Number of frames: 9662
Average Frame Time: 10.8ms
Average FPS: 92.3


QX9650/5970

Ant
 
Last edited:
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