All you racing simulator addicts! You will love this

There was one of those at Loughborough Uni when I went for my interview 4 years ago. It was ghetto compared to that thing but it was still awesome fun.

does it feel right, even with that big range of movement? I don't think people are getting the idea that it's just trying to simulate the G's, not "car positioning" or anything

B@
 
Ah yea... from reading what people have said I don't think they will quite understand until they try one. The whole point of the large movement is to create the feeling of acceleration, it doesn't matter how it looks on the outside (like you say)

The one at Loughborough felt really good. Only thing was you could see the wall behind the screen moving but after a while you lost focus on it and it felt pretty damn real, even for a ghetto machine made from mostly MDF! lol

Edit: The angles/movement achieve the required component of G force in the require direction from the only G force available at a constant without moving the entire thing like a car... mavity.
 
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For this type of device you need to over-emphasise movements or it feels 'wrong' to the user, even though it looks over-done at points I expect it felt natural to the person using it :)
 
Q:
Why does it tilt so much? Cars don't have that much body roll.
A:
The 301 doesn't only recreate the position of the car in space—it recreates what you feel when you're in the car. Since we sense motion with our inner ears, we can't tell the difference between tilting and accelerating without a visual cue. When you're in the simulator and you turn to the right, we tilt the machine to the left; because the image on the screen tells you that you're not tilted, your brain interprets the tilt as acceleration.
 
Only thing was you could see the wall behind the screen moving but after a while you lost focus on it and it felt pretty damn real

I bet the tilt would feel much more immersive if the simulator was enclosed, or used some sort of VR inspired display unit with head tracking instead of just bolting a few tellys in front of the driver in an open room.
 
I bet the tilt would feel much more immersive if the simulator was enclosed, or used some sort of VR inspired display unit with head tracking instead of just bolting a few tellys in front of the driver in an open room.

Yea it probably would to be honest. I'm sure someone has made /will make one.

Needs to be in a pod like the virtual rollercoaster rides
 
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