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AMD AGAIN? no Xfire for Tomb raider

Definitely need CF support for this to be playable on my system and decent settings.

How does one force the old TR profile in this new crimson driver GUI? It's awful and I can't find anything on it. (it also broke my hotkeys arrrrg)

You cant.
New drivers broken, it wont save manual changes to game profiles.
Its due to be fixed in next driver.

I rolled back to pre crimson, and turned on the old TR profile, Didn't work... Game kept freezing
 
This is the first generation in at least 2 or three gens that I have gone with single GPU and I'm much happier for it. No frame time issues at all. So no stutter etc. Yes the fps is lower, but at least it's smoother, because it's more consistent!

Not sure if I'll ever go back to SLI to be honest. Unless this DX12 and Vulcan stuff is true about games using each cards memory independently, rather than shared.
 
This is the first generation in at least 2 or three gens that I have gone with single GPU and I'm much happier for it. No frame time issues at all. So no stutter etc. Yes the fps is lower, but at least it's smoother, because it's more consistent!

Not sure if I'll ever go back to SLI to be honest. Unless this DX12 and Vulcan stuff is true about games using each cards memory independently, rather than shared.

I know what you mean, but I always tend to go Single, Dual, Single Dual, and at the same time change between AMD and NV.

I can't say I've had issues with stutter and frametimes in the last 2 years, but I do remember how absolutely terrible it was.
Personally I think most of it was also helped with the coming of Free/G-Sync as well.

My biggest issue has always been timely MGPU drivers though. Nothing worse than getting a new game, and getting no scaling or worse negative scaling. Hoping DX12 is adopted in a timely manner and with all it's available features so everyone benefits.
 
DX 12 support will come to the game. Just sayin' . No need any useless theory here.

When will it come though? In about 3-5 months when Nvidia release their new cards? All seems to fit in well with the theory that they gimp performance of older cards to push people to buy the new ones. The game was developed on XBOX One with a DX12 level API and somehow the pc version is DX11..why is that?


The ARK survival devs had the DX12 version working back in November 2015 but suddenly say it had problems. Rather suspicious to retract it just one day before it was due, don't you think?
 
When will it come though? In about 3-5 months when Nvidia release their new cards? All seems to fit in well with the theory that they gimp performance of older cards to push people to buy the new ones. The game was developed on XBOX One with a DX12 level API and somehow the pc version is DX11..why is that?


The ARK survival devs had the DX12 version working back in November 2015 but suddenly say it had problems. Rather suspicious to retract it just one day before it was due, don't you think?

Yep, the uptake for dx12 seems to be slower compared to previous versions.
 
When will it come though? In about 3-5 months when Nvidia release their new cards? All seems to fit in well with the theory that they gimp performance of older cards to push people to buy the new ones. The game was developed on XBOX One with a DX12 level API and somehow the pc version is DX11..why is that?


The ARK survival devs had the DX12 version working back in November 2015 but suddenly say it had problems. Rather suspicious to retract it just one day before it was due, don't you think?

Polaris is coming first, and in the Tomb Raider the NV Kepler cards are stronger than ever. I don't where this gimping their performance is coming from. The same time Kepler cards were doing badly ( Witcher 3 & Project Cars ), all the drivers were a mess and constantly crashing and having TDR issues. Since then it's all been going really well.

Even my old Fermi card is still going strong, played the Witcher 3 on Medium setting at 1920x1200 in the mid 40's fps.

I can understand the frustration behind Tomb Raider not being DX12, it really should have been; but Ark is an early access Indie game. The majority are plagued by issues, and few even ever launch. Especially if they had any sort of big claims. It's the main reason I haven't bothered with the game, I'll until it's ever finished.
 
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Let's keep an eye on Deus Ex - Mankind Divided.....I am betting that it could possibily become an Nvidia Gameworks Title just before release. ;)

I wonder how many DX12 titles Nvidia have to "Buy Up" before someone realises what they may/may not be up to.

I guess this leads me to believe that Ashes of The Singularity gave Nvidia more than a cause for concern when they delved a bit deeper into use of Async Shaders and DX12 etc..

Okay this is pure speculation and a touch of conspiracy theory but it seems quite logical and not too far fetched that maybe Nvidia are doing this....at least until they get Pascal out the door which has support for Async Shaders etc...

Be interesting to watch what happens and how things change as we go along this Yellow Brick Road (Except it is Red and Green, of course).

Also from the GpuOpen thread it seems that CD and SE don't have to necessarily give any credit to AMD for anything as it is not stipulated in the agreement. It also shines a fair bit of light on how open this GpuOpen thing actually is.

So with this in mind it does give you an indication of how "Unproffesional" (The very thing Robert Hallock was being accused of by Lambchop earlier in one of the threads) Nvidia are being by putting out that statement of congrats to CD and SE while supposedly giving AMD the middle finger and rubbing their noses in that open policy. Does indeed show how low they are willing to stoop to get one over on their rivals....I know it's business and all that and all is fair in love and war etc..etc.. but that to me is lower than a snakes belly and shows that they will do anything to take down AMD.

Not good. :(
 
When will it come though? In about 3-5 months when Nvidia release their new cards?
The ARK survival devs had the DX12 version working back in November 2015 but suddenly say it had problems. Rather suspicious to retract it just one day before it was due, don't you think?

Sorry I missed this.....Hmmmm really makes you think doesnt it. We need Panorama to get an undercover journo into Nvidia and blow it wide open to get to the truth.
:eek:
 
Let's keep an eye on Deus Ex - Mankind Divided.....I am betting that it could possibily become an Nvidia Gameworks Title just before release. ;)

I wonder how many DX12 titles Nvidia have to "Buy Up" before someone realises what they may/may not be up to.

I guess this leads me to believe that Ashes of The Singularity gave Nvidia more than a cause for concern when they delved a bit deeper into use of Async Shaders and DX12 etc..

Okay this is pure speculation and a touch of conspiracy theory but it seems quite logical and not too far fetched that maybe Nvidia are doing this....at least until they get Pascal out the door which has support for Async Shaders etc...

Be interesting to watch what happens and how things change as we go along this Yellow Brick Road (Except it is Red and Green, of course).

Also from the GpuOpen thread it seems that CD and SE don't have to necessarily give any credit to AMD for anything as it is not stipulated in the agreement. It also shines a fair bit of light on how open this GpuOpen thing actually is.

So with this in mind it does give you an indication of how "Unproffesional" (The very thing Robert Hallock was being accused of by Lambchop earlier in one of the threads) Nvidia are being by putting out that statement of congrats to CD and SE while supposedly giving AMD the middle finger and rubbing their noses in that open policy. Does indeed show how low they are willing to stoop to get one over on their rivals....I know it's business and all that and all is fair in love and war etc..etc.. but that to me is lower than a snakes belly and shows that they will do anything to take down AMD.

Not good. :(

Yeah,but it still does not stop AMD from saying something on their website at all.

You need to consider that Square Enix owns both CD and Eidos too and the latter is developing Deus Ex:Mankind Divided.

Both use TressFX/modified TressFX,and there is no excuse for AMD to not talk about it.
 
Yeah,but it still does not stop AMD from saying something on their website at all.

You need to consider that Square Enix owns both CD and Eidos too and the latter is developing Deus Ex:Mankind Divided.

Both use TressFX/modified TressFX,and there is no excuse for AMD to not talk about it.

This still greatly annoys me. Yes marketing costs money; but how much does it cost to have them talk about it on Twitter, Facebook, and even add a page on their own site that even mentions it. Until you actually point it out to the majority of people, they'd never even know it's AMD's tech.
 
Perhaps if there is a slow uptake of DX12 then this might be down to additional resources required by the developer to get software to run. Perhaps they are just catering for DX11 for the moment.
 
Perhaps if there is a slow uptake of DX12 then this might be down to additional resources required by the developer to get software to run. Perhaps they are just catering for DX11 for the moment.

DX12 does take more work, changes in engine design, new knowledges, new profiling and debugging systems. And most developers are really not that excited by DX12, they are much more con nerd with meeting deadline,s keeping costs under control, stopping memory leaks or fatal crashes, gameplay, marketing, publishing etc.

Then there is the fact that DX12 doesn't exist for windows 7 users so the developer either has to loose that market segment (which is still big) or write a DX11 path anyway.
 
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There is a clique of developers (seems to be just engine guys) who want to standardize on D3D12/W10 asap. This probably is due to debugging and speed benefits.

I would say the vast majority of people who make games (including mobile, casual etc) are fine with the idea of high-level abstracted toolchains.
 
There is a clique of developers (seems to be just engine guys) who want to standardize on D3D12/W10 asap. This probably is due to debugging and speed benefits.

I would say the vast majority of people who make games (including mobile, casual etc) are fine with the idea of high-level abstracted toolchains.

Agreed.

DX12 is a complete move away form the general trend in software development. The only reason a low-level API has any interest is because game developers already deal with that with games consoles but for most that is a chore rather than a gift.


DX12 will likely make middleware and use of 3rd party engines and libraries far more common on the PC.
 
When will it come though? In about 3-5 months when Nvidia release their new cards? All seems to fit in well with the theory that they gimp performance of older cards to push people to buy the new ones. The game was developed on XBOX One with a DX12 level API and somehow the pc version is DX11..why is that?


The ARK survival devs had the DX12 version working back in November 2015 but suddenly say it had problems. Rather suspicious to retract it just one day before it was due, don't you think?

Because harder to work with dx12 right now than with mantle. One of the developer said that. Still working to find out the best solution due to lack of few instruction command what they have been using before with mantel. Simple it is. (SIMD lane swizzle, ordered atomics,ds_swizzle_b32 ,ds_ordered_count,s_setvskip and god knows what else )
 
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when was the last time a game was released with a crossfire profile? as far as i can tell it has been a very long time. you go sli/crossfire knowing this im sure of it.
 
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