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AMD Aims To Give OpenGL A Big Boost, “API Won’t Be The Bottleneck”

Caporegime
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http://www.dsogaming.com/news/amd-aims-to-give-opengl-a-big-boost-api-wont-be-the-bottleneck/

Well, you gotta love AMD and its engineers. Mantle looks – in paper – amazing, however that’s not the only thing the red team is currently working on. According to Graham Sellers, OpenGL guy at AMD, the red team will be supporting this open API with some high performance extensions that will offer almost similar performance to AMD’s upcoming API, Mantle.
As Sellers claimed, AMD aims to expose all of the hardware of their GPUs with these upcoming high performance extensions of OpenGL, and gamers will be able to get close to theoretical peak and performance. Not only that, but Sellers claimed that games using the modern versions of OpenGL won’t be bottlenecked by the API anymore, meaning that gamers will hit HW limits first.
 
Good news. Although as someone has already said, will wait for the pudding.

There's pudding as well? Now i know how the ambassadors guests felt at his reception in the Ferrero Rocher advert from 1993. He really was spoiling them.
 
Good, both sides seem to be making big pushes for OpenGL, which is good for everyone, particularly if it pushes OpenGL to keep updating and improving at the same time
 
There's pudding as well? Now i know how the ambassadors guests felt at his reception in the Ferrero Rocher advert from 1993. He really was spoiling them.

If there's no pudding how can there be any proof? :rolleyes: :p

You absolute spanner, I've got the music in my head from that advert now:D
 
If there's no pudding how can there be any proof? :rolleyes: :p

You absolute spanner, I've got the music in my head from that advert now:D

Pretty sure Greg is the man carrying the chocolates and Rusty is the man saying Excellentay. ;)


 
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I'm very happy to see this but admittedly quite confused, doesn't this make Mantle irrelevant? :confused:

If AMD's OGL extensions turn out as good as Nvidia's (which are supposed to be on par with Mantle performance) why on earth would any developer write for Mantle when they could just use OGL and bag both fish plus every OS?
 
I welcome anything that steers us away from DirectX. Also, unlike with Mantle, both sides can get behind a better OpenGL.
 
I'm very happy to see this but admittedly quite confused, doesn't this make Mantle irrelevant? :confused:

If AMD's OGL extensions turn out as good as Nvidia's (which are supposed to be on par with Mantle performance) why on earth would any developer write for Mantle when they could just use OGL and bag both fish plus every OS?

It closes the gap, but I imagine speed wise the order will still be Mantle -> OGL -> DirectX
 
I'm very happy to see this but admittedly quite confused, doesn't this make Mantle irrelevant? :confused:

If AMD's OGL extensions turn out as good as Nvidia's (which are supposed to be on par with Mantle performance) why on earth would any developer write for Mantle when they could just use OGL and bag both fish plus every OS?

No and no.
Nvidia wont have anything close to Mantle likely ever.
dx is about as fast as Opengl so you can then draw conclusions from that.

the benefit of Opengl would be support for windows xp, but also programmers needs to code and if an api isnt used much or well known to them it takes time to code for it.

DX has a problem called Microsoft, only the latest OS like win 8 support the last DX extensions, so it means for example for BF4 that win 8 is faster to play with than windows 7 and forget win xp as no support there.

Mantle will remove the cpu/DX overhead, make the hardware videocard work maximum so those doing multi gpu set ups will have a field day.
OpenGl wont be able to get there.

what might happen is that DX stops being the nr1 and OpenGl takes over but Mantle will still run the show.
 
Pretty sure Greg is the man carrying the chocolates and Rusty is the man saying Excellentay. ;)



Haha, yer I remember that. Wasn't it you in the black wig (14 seconds) shouting "bring em over ear guv" and then shoveling them in like they were going out of fashion? :p
 
Nvidia wont have anything close to Mantle likely ever.

According to some sources they already do, AMD tout Mantle as being able to do "9X more draw calls per second than other APIs" and according to a number of devs Nvidia's latest OGL extensions have similar performance.


dx is about as fast as Opengl so you can then draw conclusions from that.

It isn't though, OGL is just as slow as D3D when its used as an afterthought, stuff built ground up for OGL is faster than D3D, and with hardware level extensions from AMD/Nvidia that will rise massively.


the benefit of Opengl would be support for windows xp

And support for every other O/S, greatly improved performance, etc, etc.


Mantle will remove the cpu/DX overhead, make the hardware videocard work maximum so those doing multi gpu set ups will have a field day.
OpenGl wont be able to get there.

According to both Nvidia and AMD (plus lots of devs and people in the know) it will.

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Just a thought, is it possible that this could be a case of one hand not knowing what the other is doing over at AMD?
 
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