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AMD CPU for WQHD gaming?

I found only a small difference in a few games with most having no difference at all going from a 3600 to a 5800X with an RTX3080 @2560x1440p so would expect UW to be even less. Also games like cyberpunk, AC Valhalla and watchdogs legion which are the newer release games are all GPU bound so moving forward most of the new games this year will be in the same catagory, the games which are CPU bound are generally the older titles like CSGO And Apex legends for example but these already run well over 200 fps so it makes no difference which CPU you use unless you have a 240/360hz monitor.
Perhaps it is more game specific then and I'm a bit hasty in my conclusion. I went from a 3600 to 5800X too and saw a huge increase from 104 FPS to 142 FPS in the benchmark for SOTTR at 3440x1440, the results showed me being 56% GPU bound. My average FPS increased by around 5 FPS in Cyberpunk and the occasional stutters when driving were completely gone with the 5800x. I also seen significant gains in average FPS and 1% lows in the Borderland 3 and RDR2 benchmarks with the 5800x. I do have SAM enabled too but I'm quite sure from the various benchmarking I looked at, that only Borderlands 3 benefitted from SAM. Of the games I tested, the only time I didn't see a decent increase was when I used VSR to run at 4K and UW 4K, hence my conclusion regarding the GPU bound shift to 4K with the increased GPU power. There may well be other games that are still GPU bound at 1440p though as you've said, I just haven't came across them yet. It's a good point about newer games, but aside from Ubisoft games which always seem to challenge the graphics cards (?), I thought that Cyberpunk was the first real card killing game since Deus Ex Mankind Divided? Is it not fair to say that games that most cards struggle to run don't come along very often?
 
Perhaps it is more game specific then and I'm a bit hasty in my conclusion. I went from a 3600 to 5800X too and saw a huge increase from 104 FPS to 142 FPS in the benchmark for SOTTR at 3440x1440, the results showed me being 56% GPU bound. My average FPS increased by around 5 FPS in Cyberpunk and the occasional stutters when driving were completely gone with the 5800x. I also seen significant gains in average FPS and 1% lows in the Borderland 3 and RDR2 benchmarks with the 5800x. I do have SAM enabled too but I'm quite sure from the various benchmarking I looked at, that only Borderlands 3 benefitted from SAM. Of the games I tested, the only time I didn't see a decent increase was when I used VSR to run at 4K and UW 4K, hence my conclusion regarding the GPU bound shift to 4K with the increased GPU power. There may well be other games that are still GPU bound at 1440p though as you've said, I just haven't came across them yet. It's a good point about newer games, but aside from Ubisoft games which always seem to challenge the graphics cards (?), I thought that Cyberpunk was the first real card killing game since Deus Ex Mankind Divided? Is it not fair to say that games that most cards struggle to run don't come along very often?
Its probably SAM thats making the margins seem wider as games like SOTTR seem to benefit quite a bit from it also its a few years old now like RDR2.

Results with an RTX 3080 no SAM yet! bear in mind this is not ultra wide either where the gains would be even smaller.
Screenshot-15.png

Screenshot-67.png


All the recently released games I've played in the last 6 months like watchdogs have shown no real improvement at all.

Screenshot-16.png

Screenshot-20.png
 
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Its probably SAM thats making the margins seem wider as games like SOTTR seem to benefit quite a bit from it also its a few years old now like RDR2.

Results with an RTX 3080 no SAM yet! bear in mind this is not ultra wide either where the gains would be even smaller.
Screenshot-15.png

Screenshot-67.png


All the recently released games I've played in the last 6 months like watchdogs have shown no real improvement at all.

Screenshot-16.png

Screenshot-20.png
Interesting stuff. Thanks for sharing. Odd that in you Tomb raider benchmark for the 3600 it said you were 42% GPU bound but in the 5800X 99%. Guessing that's not quite right...
 
Interesting stuff. Thanks for sharing. Odd that in you Tomb raider benchmark for the 3600 it said you were 42% GPU bound but in the 5800X 99%. Guessing that's not quite right...
42% is probably about right as you were seeing 56% on the 1440p UW although it doesn't seem to translate into as much fps difference as you saw although while running the benchmark. The GPU was pegged at around 97% so I don't think the 42% is accurate as if the GPU was only being 42% utilised the fps would be less than half what it's showing so not sure where the benchmark pulls that number from.
 
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