AMD regarding ray tracing? Maybe spiderman
with ray tracking off dose the game stull run better (FPS) on intel, it could just be a game that favors intel.
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AMD regarding ray tracing? Maybe spiderman
they do only use 5200 ram probably C40 so not very good, but still the gap there is really bad for AMD.
Basically if you use PC at idle all of the time, intel is cheaper, the more you use AMD at load the more you save compared to intel. Because AMD is a lot less power at load.
Anyway anyone have any more info on AMD regarding ray tracing? Maybe spiderman is an odd result and overall there is not much of a problem, just a bit offputting when AMD is scoring massively lower compared to intel in that graph. I am not sure the difference in cyberpunk is THAT much, most other stuff AMD is around intel level. Hopefully the X3d will end up beating intel it looks very interesting.
Yes , and no. The scene and its geometry locations, materials etc generally has to be computed by the CPU, which is then passed to the GPU to render out.am going to be honest i thought RT was done by the GPU..
Hmm, I thought geometry was done by the GPU as one of the first instructions in the rendering pipeline. Early AMD GCN cards struggled with geometry which gave Nvidia a huge performance advantage for a long time.Yes , and no. The scene and its geometry locations, materials etc generally has to be computed by the CPU, which is then passed to the GPU to render out.
Υeah, RT with big BVH scenes seem to favor intel's much wider architecture.It is obviously, but apparently it uses CPU as well, something to do with BVH calculations or something.