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Amd downsampling spotted.

Apparantly there is a smoothness setting for the filter in the drivers and you only need geforce experience to make it one click. So that sounds good for AMD folk waiting because you know whatever Nvidia do they will try to match it. There is a lot of work ahead it sounds like Nvidia put a HUGE amount of work into this because apparantly 99% of games can be rendered in 4K now.


Which might blow the vram requirement out the door for most people. 4K and 120hz at the same time before display port 1.3? YES PLEASE!!!
 
Apparantly there is a smoothness setting for the filter in the drivers and you only need geforce experience to make it one click. So that sounds good for AMD folk waiting because you know whatever Nvidia do they will try to match it. There is a lot of work ahead it sounds like Nvidia put a HUGE amount of work into this because apparantly 99% of games can be rendered in 4K now.


Which might blow the vram requirement out the door for most people. 4K and 120hz at the same time before display port 1.3? YES PLEASE!!!

It worked before
 
Really like the fact that it's NVIDIA has made downsampling easier as I could never get it to work with my hdtv on the NV control panel.

GTAIV looked so good being downsampled from 2160p on my 1080p tv with the ENBseries. Shame the fps wasn't so great :D
 
*Google badly translated*

possibly one takes at its now on. In Catalyst 14.20 RC for Fire Pro are at least custom resolutions (see picture gallery) - an indication for downsampling for normal Radeons?

14.20 RC was released on the 11/09/14, (last week)

So it may be right.
 
Really like the fact that it's NVIDIA has made downsampling easier as I could never get it to work with my hdtv on the NV control panel.

GTAIV looked so good being downsampled from 2160p on my 1080p tv with the ENBseries. Shame the fps wasn't so great :D

Hopefully it is better because i played BF4 on my 20" 1680x1050 panel and i tried setting the sampling at 140% with 4xMSAA and still thought it was a bit pixelated and blurred.

When i added MSAA, I felt it caused blur? Supersampling and Multisampling clashing? Too much sampling? So i tried 200% with no kind of AA and while sharper. I still found the image too jaggy on textures and grass which makes it look really bad compared to something simple like TF2.


That really bugged me and probably will once i get my FG241 and a 970/980 setup working in the coming weeks. Im not actually sure what the solution is.
 
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