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If they can get one thread to work on multiple cores that would be great, brings something new to the table, wonder how well it would scale.
Are their any articles newer than 2 years old?
I doubt many people here will be interested in fusion since dedicated GPUs will be essential if you want to play the latest games in high quality.
Yes... that's why it's in the chip. It saves you having to buy a separate graphics card.
One thread across several cores doesn't sound that hard.
Except it won't - as I understand it, it'll be capable of general purpose GPU tasks [compute shaders etc] and light 3D work. It won't be a replacement for a full blown GPU, it'll just replace the current idea of having an IGP on the motherboard; instead it will be on the physical CPU device.
Can someone correct me if I'm wrong, ta. With a data source to back it up - I'll openly admit what I know about Fusion is basically based on hearsay and apocryphal internet rumourmongering, and I'm too busy just now to look into it extensively.
This is practically the single biggest challenge facing computing today, solving issues of concurrency in the general case is not nearly achievable right now. Add to it trying to do this in realtime, using code that was not designed for parallel processing, and you have an effective impossibility.
16 cores, nice, but first off we need software that can take full advantage of the cores we have now.
What appart from encoding software uses more than 2 or in some cases 1 core at a time.