Caution you will need a cup of coffee for this thread. And i really hope Matt is pushing AMD on working something out because the first vendor to fix this problem will earn my lifetime loyalty. I have came on this journey by becoming more and more fussy as the years go by and it has caused me to test 3 rigs, About £2000 on the latest kit and i am sad to say i might as well of stayed with my old computer and bought a 360 controller which is how i presume someone can get perfect motion on the pc. I do not understand why more ULMB users are not cussing about this. This feature actually made my experience worse because removing blur shows the true nature of modern mice.
They are awful... Not only is USB 3.0 and 4.0 awful, But the technology in the mice is awful as well. When i mouse low enough to get my motion smooth, Im polling at around 100hz no where near the marketing ploy of 1000hz and a very low amunt of data is being sent. And to actually game at a sensitivity that gives 1000hz consistently would make games a complete stutter fest due to high sensitivity being less smooth. It ruins the whole 120hz experience for me to the point i would bet if i did a 60hz vs 120hz side by side with a mouse you would hardly notice the difference. The only time 120hz shines for me is when i stop using my mouse and use my keyboard. And i have been through so much kit i only wish i could say it was the mouse...
Mouse Sync is the next big thing in gaming. Because what most people will not know is that your polling rate varies by how fast your mouse moves. Even if your mouse polled at a steady 1000hz all the time without a variance according to how fast it was moving, You would still be out of sync at 120hz because the closest thing to 120fps would be 120x9 which means you need a polling of 1060hz. It would not be feasible to have a polling rate as low as 120hz because that causes image tearing and is the reason mice polling is rising as the years go by. And if you start to rattle your brain by taking into account frame dips, And the dips in mouse polling one can only image how out of sync the whole system is. And i think this is why controllers are smoother, Because everything is slower, And the polling might therefor be more consistent even if it was out of sync it would be less varied than a mouse. In the coming weeks i plan to really get stuck into this because i have been feeling depressed about it and cannot ignore it like most people. For the record to anyone who would like to compare what real motion is. Get a game and a ULMB monitor and bind look to keyboard and do a comparison versus the mouse. Hell i can even see my desktop cursor still has a trail at 120hz so i know that even at high values the problem will NEVER be fixed without someone like AMD. Microsoft do not care about USB it is not designed as a gaming interface. What AMD/Nvidia need to do is make thier Graphics cards take control over gaming and sync the system.
Yes i said it, I one day forsee a dedicated mouse port on the graphics card. The question is will it take ten years like it took ULMB to rival CRT? I am not the only person who is waiting on this to become reality. Just check out some of the great posts on this article by Blurbusters. http://www.blurbusters.com/mouse-125hz-vs-500hz-vs-1000hz/
They are awful... Not only is USB 3.0 and 4.0 awful, But the technology in the mice is awful as well. When i mouse low enough to get my motion smooth, Im polling at around 100hz no where near the marketing ploy of 1000hz and a very low amunt of data is being sent. And to actually game at a sensitivity that gives 1000hz consistently would make games a complete stutter fest due to high sensitivity being less smooth. It ruins the whole 120hz experience for me to the point i would bet if i did a 60hz vs 120hz side by side with a mouse you would hardly notice the difference. The only time 120hz shines for me is when i stop using my mouse and use my keyboard. And i have been through so much kit i only wish i could say it was the mouse...
Mouse Sync is the next big thing in gaming. Because what most people will not know is that your polling rate varies by how fast your mouse moves. Even if your mouse polled at a steady 1000hz all the time without a variance according to how fast it was moving, You would still be out of sync at 120hz because the closest thing to 120fps would be 120x9 which means you need a polling of 1060hz. It would not be feasible to have a polling rate as low as 120hz because that causes image tearing and is the reason mice polling is rising as the years go by. And if you start to rattle your brain by taking into account frame dips, And the dips in mouse polling one can only image how out of sync the whole system is. And i think this is why controllers are smoother, Because everything is slower, And the polling might therefor be more consistent even if it was out of sync it would be less varied than a mouse. In the coming weeks i plan to really get stuck into this because i have been feeling depressed about it and cannot ignore it like most people. For the record to anyone who would like to compare what real motion is. Get a game and a ULMB monitor and bind look to keyboard and do a comparison versus the mouse. Hell i can even see my desktop cursor still has a trail at 120hz so i know that even at high values the problem will NEVER be fixed without someone like AMD. Microsoft do not care about USB it is not designed as a gaming interface. What AMD/Nvidia need to do is make thier Graphics cards take control over gaming and sync the system.
Yes i said it, I one day forsee a dedicated mouse port on the graphics card. The question is will it take ten years like it took ULMB to rival CRT? I am not the only person who is waiting on this to become reality. Just check out some of the great posts on this article by Blurbusters. http://www.blurbusters.com/mouse-125hz-vs-500hz-vs-1000hz/
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