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just wondering Can any of you get on to sony and ask them to make GT5 Work on my xbox 360 and wii please?
I know they have spent loads of money on it etc but dont feel its fair that they are stopping over half the people with consoles from playing it?
Sound the same argument tbh to me?
Because a certain few people here spin as much as they can to defend NV as much as possible, including someone who makes amazing claims with no substance or evidence![]()
hmm ok i do get that it is slightly differnt
pot/kettle/black comes to mind lol.
No im not trolling I just feel this is same argument? If nvidia give money to developers surely they will get benefits?
I'm not saying that is right but it is life... Maybe if ATI used some of its money to booster games they would get some of these extras?
Hence why you appear to be trolling.You are talking about completely different platforms/architectures that are not designed to be interchangeable.
Are you seriously trying to argue your point with that comparison?
hmm ok i do get that it is slightly differnt. but consoles are almost same nowadays. they both have multi CPU, nvidia/ati cards etc i doubt is hard to port over like they do with pc ports.
so really it is the same. It's just people i used to having to buy 2 consoles if they like to play all the games but pc users are not....
Also I imagine a lot of game makers are happy for the funds they get from Nvidia to help fund making games?
The only 2 options a I can see is for ATI to help fund games (cant see happening)
or Nvidia to stop funding games (which we all lose)
The other thing I am hating it the words Nvidia Fan boy....
I have had Nvidia and Ati cards I go with what offers me best at time, Currently I'm with Nvidia as dont see much point upgrading at moment till direct X 11 is the norm. and my card cant run then i will way up what is best for me.
But TBH based on this forum Ati Fanboys are more in numbers?
The only 2 options a I can see is for ATI to help fund games (cant see happening)
"It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code- there was no refusal on AMD’s part to enable in game AA IP in a timely manner."
"Here is a fact: We provided the Dev with an AA solution-funny how that didn't make its way into the final TWIMTBP title... HUH! "
but tbh everyone else is putting the worst spin on Nvidia?
AMD's senior manager of developer relations, Richard Huddy:
Quote:
"It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code- there was no refusal on AMD’s part to enable in game AA IP in a timely manner."
AMD's senior manager of advanced marketing, Ian McNaughton:
Quote:
"Here is a fact: We provided the Dev with an AA solution-funny how that didn't make its way into the final TWIMTBP title... HUH! "
...At this point there is too much missing information to fill in the blanks... does nVidia have a behind the scenes agreement with Eidos to prevent them implementing AA for other cards? did ATI really have a solution? (the evidence suggests no) - did ATI even offer to help implement such a solution? again the evidence of their own developer relations guy suggests they were not interested in helping implement such code but would be happy for it to be enabled on unsupported and untested code that was the effort of another party.
Before we take this thread any further... please everyone take the time to step back and read and comprehend the following:
====================================================
AMD's senior manager of developer relations, Richard Huddy:
AMD's senior manager of advanced marketing, Ian McNaughton:
====================================================
The guy at AMD/ATI who is directly responsible for developer relations - at a later date - says "we have no problem with eidos enabling completely unsupported and untested code to run on our cards" - not "we provided a solution"... a MARKETING guy - when was the last time you worked for somewhere where the marketing guys had a good grasp of the technical side of the business? (rhetorical - I know its a sweeping statement) says "we had a solution" but doesn't elaborate on that solution...
Now moving on... we have proprietary code that enables a feature that is otherwise not supported to run on a certain set of hardware and does not enable itself when untested hardware is present... whats so wrong about that?
Now we have the fact that Batman AA does not have an ingame path for doing anti-aliasing on generic or vendor specific hardware other than the path provided by nVidia under specific license - for clarity this specific license does NOT prevent Eidos from implementing AA via any other method - it only prevents Eidos from changing the checking conditions that cause this code to be used and also stipulates that Eidos can't use this code (which is the work of someone else) as a base for their own code...
Why does it not have an AA path for other vendors? its a burning question - even the lack of a generic path is somewhat glaring - but does that really point the finger directly at nVidia?
So Eidos quite correctly says to ATI sorry we can't just enable this code to work on your cards as it would breach our license...
At this point there is too much missing information to fill in the blanks... does nVidia have a behind the scenes agreement with Eidos to prevent them implementing AA for other cards? did ATI really have a solution? (the evidence suggests no) - did ATI even offer to help implement such a solution? again the evidence of their own developer relations guy suggests they were not interested in helping implement such code but would be happy for it to be enabled on unsupported and untested code that was the effort of another party.
Draw your own conclusions... but if your going to bash nVidia atleast base it on something that doesn't make you look silly.
EDIT: And uh apologies for my appalling used of the English language heh... can blame the conservatives messing with the curriculum for that :S
AMD received an email dated Sept 29th at 5:22pm from Mr. Lee Singleton General Manager at Eidos Game Studios who stated that Eidos’ legal department is preventing Eidos from allowing ATI cards to run in-game antialiasing in Batman Arkham Asylum due to NVIDIA IP ownership issues over the antialiasing code, and that they are not permitted to remove the vendor ID filter.
NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos’ customers from using in-game AA, as per Mr. Weinand’s comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIA’s vendor ID detection.
If true amd did try and sort out the code but because of nvidia pressure because of their so called IP,they got nowhere.It’s also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD’s part to enable in game AA IP in a timely manner.
I trust that you will also confirm that no similar activity will take place on any other games