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AMD relaunches GPUOpen

Marvel's Avengers - first game to use SSSR? I'll try and take a better screenshot later in another level, was in HARM where it doesn't seem to work quite as well. You can see what it's trying to do but it generates too much noise & the screen space nature of it is too much of a limitation for this room.

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edit: try no. 2
SSSR
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SSR
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Not a fan of SSR/SSSR personally - a few years ago sure but it is one foot in the past these days :( I'd rather see an effort made all around to move onto new ray tracing techniques than developers settle for an inferior but cheaper alternative.
 
Not a fan of SSR/SSSR personally - a few years ago sure but it is one foot in the past these days :( I'd rather see an effort made all around to move onto new ray tracing techniques than developers settle for an inferior but cheaper alternative.
I don't mind it, looks better than what else is done these days outside of raytracing. Not everyone will be upgrading to an RT capable card and even if you are, some may not want to take the performance hit from it. Could be a nice option alongside RT.
 
Not a fan of SSR/SSSR personally - a few years ago sure but it is one foot in the past these days :( I'd rather see an effort made all around to move onto new ray tracing techniques than developers settle for an inferior but cheaper alternative.

Well options are always good. At the end of the day "it goes dark" if we can get cheaper options out there then more and more people can experience Ray Tracing and the people that want the more advanced stuff can upgrade to better GPUs.

In the next couple years you definitely will see the more mid range getting Ray tracing compatible but they will lack performance of the high end.
 
Not a fan of SSR/SSSR personally - a few years ago sure but it is one foot in the past these days :( I'd rather see an effort made all around to move onto new ray tracing techniques than developers settle for an inferior but cheaper alternative.

That's all well and good but these techniques still look great & enhance the visuals, while costing 5-10% performance. Add RT and all of a sudden that cost triples, at the minimum. We will need a lot more excess performance before RT reflections make sense using, especially in a fast-paced frantic game.
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