Well, I'm a won't ever buy Nvidia again'er. Ever since I was burned by their defective hardware from their poor choice of solder. Lesson: never trust a hardware company which boasts that they are a software company (seem to recall some JHH quote along those lines).
First to go was my 8800GT back in 2011. Just shortly after BFG went bankrupt. This was followed shortly after by my brother's 8800GT (not BFG). Then came a bunch of other failures of stuff either I or someone I knew owned like 8400M GS, 7150 chipsets and some laptop chipsets. All manufactured around the same time. Nvidia never did come clean about how widespread their problem was, but the wikipedia entry:
http://en.wikipedia.org/wiki/GeForce_8_series#Problems
only mentions G84 and G86 but I don't believe that.
Anyway, won't ever buy Nvidia again. And if all these AMD doom&gloom stories turn out to be true and AMD go bankrupt, I'll just put up with Intel HD. At least Intel stand over their products (even when the problem is minor like SB SATA ports), unlike Nvidia.
As for the thread subject: this would a surprise. Obviously, the chip die size made it look like Tonga was step back in efficiency but if a large 384-bit version with more shaders is coming this might not be true. Would this be first time that AMD have die harvested and binned a chip by bringing out the cut-down version first? I remember thinking since the 7950 GHz Edition that AMD should really do more binning: 7950 GHz Edition @ 1.25V was hot and loud, while a binned version at 1.00V would have been far cooler and quieter. After all, a lot of miners saved 20-40W by doing exactly that.
That's the spirit.
Just like I will never buy a game that has Mantle support.
