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AMD VEGA confirmed for 2017 H1

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AMD need reference, it's usually the best board of the lot in regards to cooler stripped for WC, the vrms are nigh bullet proof in comparison to reference vrms on Nvidia.
 
1/3 size of the chip is actualy taken by HBCC and HBMC, new hardware and features that wont necessarily translate into gaming performance, but the pro sector will get their money's worth.
my guess AMD is just going to expand the the budget target to 500$ without aiming at top performance crown, and just wait for some cash through ryzen and pro segment to buff up R&D.
and let's be honest top tier performance GPU is more about $ than anything else, both companies have the expertise, just question who can caugh up more cash for R&D and die size.
and i really really hope AMD doesn't launch reference design this time around, and let AIBs only at least at launch, thats the only way they can avoid screwing up the launch, iand i hope vega drivers will be ready at launch not couple months later.


First up, you can't judge sizes at all, because on the image those two features don't take up close to 1/3rd of the die. Second up, nothing in that picture is accurate, layout, size of the blocks, location, nothing. It's a diagram of the roughly flow of how things are connected. There is absolutely nothing you can discern from that image in guessing how big any of those blocks are.
 

Interesting. 18:40 - talks about the Vega chip demoed at CES but avoids admitting that it is 'the full' chip... Hype train anyone?

That's not what he said, He said that the CES chip is the chip that marks there return to the high end market, What he couldn't comment on is whether the tech used in the Vega chip was going to trickle down into the chips that will compete in the section of the market where Polaris currently sits.
 
RedGamingTech’s interview with Scott Wasson about Vega architecture

One of our readers (thanks Paul!) sent me a link to this video from RedGamingTech. It’s an interview with Scott Wasson (Sr. Manger of AMD product marketing) about Vega.

Scott did not disclose any important information about Vega. He did, however, mention that some of the new Vega technologies need to be implemented into games before we see any actual improvement in performance.

The most interesting part starts at 25-minute mark. This is where we learn that there are still some Vega technologies that we were not told about yet. Some of them are major and some are small, but the list is long. AMD marketing team is still evaluating how these technologies will improve user experience and how to advertise them.

Around 26:45 mark, Scott also explains that Vega is an architecture that can have an entire family of product base and AMD has only demoed one chip. I think that’s quite interesting because we still don’t know whether to expect just a high-end product (like Fury successor) or whole series of products, that would eventually replace Polaris too. Either way, I encourage you to check this video if you have time. You can just play it in the background, because there’s actually just audio with some game footage and slide presentation.

http://videocardz.com/65603/redgamingtechs-interview-with-scott-wasson-about-vega-architecture
 
I imagine the tech that needs to implemented by developers would be the primative shaders which on the surface has similar appreance of DX9's programmable graphics pipeline.

Now this is where I see where AMD could falter. They generally produce very good hardware but implement tech that needs to be taken onboard and written for by the devs and with a 70/30% split between Green and Red, it is obvious that the devs are led by marketshare even when the actual tech is as good as or sometimes better than the market leader...it is not written for or used.

This has been the case since the 290 with Async Shaders etc...

Hopefully AMD can get Vega right and be more competitive, so as to get the tech leap-frogging going again as that is what the GFX industry needs now to keep it going forward and to hopefully get the prices down a bit.
:)
 
Now this is where I see where AMD could falter. They generally produce very good hardware but implement tech that needs to be taken onboard and written for by the devs and with a 70/30% split between Green and Red, it is obvious that the devs are led by marketshare even when the actual tech is as good as or sometimes better than the market leader...it is not written for or used.

This has been the case since the 290 with Async Shaders etc...

Hopefully AMD can get Vega right and be more competitive, so as to get the tech leap-frogging going again as that is what the GFX industry needs now to keep it going forward and to hopefully get the prices down a bit.
:)

However a lot of Devs with the VR side and AMD sponsored games have massive input direct from AMD who seem to have teams available to go to the studios to help. That isn't something that Nvidia seem to do in the same way.

If AMD have the support of technical teams that can sit down with the studios then it may be enough to move this forward.

It certainly seems to be happening a little more with things such as hairworks which is open source and with AMD providing all the files to all the major and minor game engine providers.
 
Now this is where I see where AMD could falter. They generally produce very good hardware but implement tech that needs to be taken onboard and written for by the devs and with a 70/30% split between Green and Red, it is obvious that the devs are led by marketshare even when the actual tech is as good as or sometimes better than the market leader...it is not written for or used.

This has been the case since the 290 with Async Shaders etc...

Hopefully AMD can get Vega right and be more competitive, so as to get the tech leap-frogging going again as that is what the GFX industry needs now to keep it going forward and to hopefully get the prices down a bit.
:)

They need to get it into consoles.
 
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