Compared to Nvidia's DSR
In Rome 2 AMD and Nvidia VSR DSR work by default with 33 percent Smoothness very similar, with the AMD solution has the nose just ahead. In 2,560 × 1,440 VSR fixes the flickering effective, also the texture filtering works better. Although The same also applies for 3,840 × 2,160, but the differences then only by very close examination can be seen.
In Assassin's Creed 4: Black Flag, the result falls surprisingly clearly in favor of AMD's VSR. For VSR manages the feat visibly better to address not only the flicker in 2,560 × 1,440. In the same breath, the game will also be displayed more sharply than the Nvidia solution. Thus helping to DSR and the smoothnes switch is not on, as this could make the image more than just blurrier or more flickering. Why does the pirate game such a big difference is unclear.
Video -
https://www.youtube.com/watch?v=BP47lIjr9oU&list=UUv3PUA2RWLQI8k7tGb2oc8g ---- That Difference here is Night and Day VSR much sharper.
In Bioshock: Infinite, there is a tie between DSR and VSR with minimal differences. So the image at VSR is slightly sharper - but only if you're looking through a magnifying glass afterwards. This would be remedied by lowering the smoothness function in DSR, but to only worsen with the risk of anti-aliasing.
Video -
https://www.youtube.com/watch?v=HjEFP-7drLw ---- I can see here that VSR is sharper but like they said you really need to look..
In The Walking Dead, the result turns in 2,560 × 1,440. Anti-aliasing is a little better at DSR, otherwise there is minimal differences. While VSR provides the minimal sharper image, but that may be seen only in direct comparison. The Ultra HD resolution is a tie between the two solutions.
Video -
https://www.youtube.com/watch?v=eR0aj6NIbms&list=UUv3PUA2RWLQI8k7tGb2oc8g ---- Hard to tell..
Three games here favour AMD's VSR... Be interesting to see more games tested, I would have thought they be the same tbh