• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Anisotropic Filtering Performance

Soldato
Joined
25 Nov 2011
Posts
20,679
Location
The KOP
I always put every game I play on 16x AF in the belief that AF is not an issue for performance.
Recently I noticed titles do in fact have a performance boost by dropping this settings, They was a game a while back, I forget the name now it also gained a boost dropping from 16x but at the time I thought it was just that title and ignored it. I am surprised to see more and more games I test this setting on see decent boost. Maybe its my 290 @1440p struggling here?

Anyway here is Metro 2033 Redux and you guys running 1440p with much higher end GPUs test this?
 
Not sure the exact technical details - I think Carmack covers it with some of his write up on RAGE where some stuff was forced to 8x AF or something - but with modern shader engines it can have some implications I believe.
 
8x is the sweet spot, 16x is good for some games like driving games and others that have a lot of long flat surfaces. 16x definitely does have a performance hit. It’s also unrealistic as in real life flat surfaces get blurry at an angle and over distance.
 
Back
Top Bottom