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Any eta for RTX features going live?

To be honest I don't care about RTX or DLSS, what I do care about is the 2080 Ti is about 30% faster than a Pascal Titan but costs about the same. There is also the bonus that unlike the Titan V you can run a pair of 2080 Ti cards in mGPU using NVLink.

At this moment there's nothing to care about other than the premium you've all paid for unusable features, I imagine a lot of you who have bought a 2080ti will likely move to the 2180ti once it appears and you won't have seen much RTX tech at work with your Turing cards, I imagine Nvidia plan to bring 7nm to the table as soon as they can seeing as AMD are well on the way to 7nm themselves.
 
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Interesting talk about RT in UE4:


I think it's clear from this that we won't really see more than a handful of titles do RT before Nvidia's 7nm RTX. Likely adoption will really start picking up from there on. Realistically, to actually see it in the games you actually care about, it's gonna be from 2021 or so.

Tbh, if they're not doing global illumination I don't care about it so much. As far as reflections goes, SSR do such a good job overall & at a low cost, I'm not looking to enable the RT ones until the performance gap severely closes; also what he says at the end about it, how it's either going to be super-reflective mirrors everywhere ala BF5 or not at all, due to performance costs, because it can't do in-between on semi-reflective materials - big big letdown. Soft shadows? Yeah, they're cool in-doors & in smaller spaces, but they're also not such a big deal either - though a big thing here is how he said shadow distance is essentially gonna be not limited esp for long range shadows, that's actually great. AO disappointingly doesn't change much, so no real point - this is one I would've cared about.

All in all, meh, I'm still waiting for some real improvements aka unlimited image streaming and the like. Probably not soon tho, as long as Nvidia has the market by the balls & gimps vram.
 
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