Hi Devrij, thanks for posting results up also!

I'd say both yours and Cesar67's processors were working hard but I'm still not convinced they are capping the GPU's? . . . hopefully we can find out soon!

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I think it would not make sense now to buy a dual core CPU now when developers are finally coming round to multithreading.
Looks good Cesar67
Looks good Cesar67. . . I think maybe you could give the GPU a bit more work to do? . . . did you try x8/x16 Anisotropic-Filtering?
Hey Cesar67,
I'm finding all this a bit confusing!. . . can you confirm what AA/AF settings you are actually using as in the [config] you posted above it says MSAA=3, Aniso=4
Regarding the CPU holding you back? . . . surely there is absolutely no difference from a CPU working at 33% to a CPU working at 93%
If it's not maxed @ 100% then there is still untapped power there?
This article did look at core scaling:
http://www.techspot.com/article/255-battlefield-bad-company2-performance/page7.html
Steve @ Techspot said:Okay for those that were concerned about the dual vs. quad battle here is a little more info before I get some sleep.
The game does appear to use all four cores when available. Here we used a standard Core i7 920 processor at 2.66GHz for this test, please note HyperThreading has been disabled and a single Radeon HD 5850 graphics card was used. As you can see none of the cores are working very hard.
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Here is the same Core i7 920 processor with two cores disabled as well as HyperThreading. As you can see neither core is maxed out but the CPU utilization is much higher.
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So again in conclusion a decent dual core processor such as a Core 2 Duo E8xxx or Phenom II X2 should be enough to get the most out of your graphics card in this game. While it is quad-core optimized the game is not demanding enough on the CPU to warrant it based on what I have seen so far. Still quad-core processors are ideal but not entirely necessary.
Finally the Radeon HD 5850 produced the same average frame rate with 2 cores enabled as it did with all 4. I admit more testing needs to be done with real actual dual-core processors and I promise I will do my best to collect more data for you guys. Also thanks for all the feedback so far its great!
How does the game 'feel' to play mate ?
Do you believe a quad in your system would run the game better/smoother/faster ?
Taking into account your GPU is also pushed to its limits.
@lanz i did a 10 min fraps benchmark with my [email protected] and it returned and average fps of 42 a min of 17 and max of 65, i then upgraded to a phenom2 x4 @3.6ghz on a am2+ board with ddr2 ram and repeated the benchmark ad it returned a average of 76 a min of 33 and a max of 119.
I ran both benchmarks on identical quality settings, on port valdez(forgot how to spell it), on the attacking team. i also used the same class and i did not use vehicles.
Also the fact that it is an am2+ board using the same ram as on the e7300 run will remove that as a likely factor for a performance increase.
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Traditionally is it not thought that high resolutions (especially) and high AA/AF require a faster CPU, and that all other graphical stuff (textures/lighting effects not to mention physics, plus again a bit of AA/AF) is GPU based?
E.G. reviewers when benching GPUs for raw speed do it at 640x480 so the CPU doesn't bottleneck the GPU. Of course modern GPUs will have FPSes in the hundreds, and nobody games at 640, so benchies have moved on.....