Could be interested in a little side-project....what's the idea?
might just make a boxing game now. don't give your ideas away lol.
Don't count on making money![]()
Start with a Game Design Document, see what it is you actually want to do.
If you're new to game design then start small. Replicate a tiny game in UE4 first, start with pong, work up to more complicated games like a mario copy.
Once you have 3-4 smaller games under your belt you'll know how difficult it is to make a large scale game like the one you're imagining and why studios these days have teams of hundreds working on AAA titles.
I'm not saying you couldn't make a boxing game with a small team but doing it to the scale and quality you're probably imagining now would be nigh on impossible, this will also take 3-4 years of your life, more if you're working just a few hours a week on it like you probably will be if you have a full time job.
I'm not trying to discourage you from getting into game development, if you restrain your goals and concentrate on a "less is more" approach then it's definitely doable. Imagining you'll make something that looks and plays as good as Fight Night will be the issue.
If there was a massive market for it then the big publishers would have invested in it. They aren't stupid!
And as said above, finishing your first pong clone is a surprising amount of work. Start and finish that, scoreboards, art, sound, music, UI etc and you'll get an idea of the work involved.
As a ballpark figure, given the expertise you'll need...it would be at least 2-3 years with a small team ~8 full time and over 100,000 minimum for assets (mocap studio time, actors) if you are aiming for anything approaching realism. Plus your 8 peoples salaries.
Don't want to put you off, but making games is *hard* and *expensive*.
As forna GDD, try starting with thus :
http://www.runawaystudios.com/articles/chris_taylor_gdd.php
Why use Unreal just out of interest. In my opinion Unity would be a better fit for you.
Anyway if you want to play around with this sort of stuff you could do worse than have a look here: http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%
If you don't know what to do with that or what it is then you really really need to start at the basics.
How can you guide when you've never made any game. Genuine question the people you wish to guide will and should ask. You need to have a good answer.
Not "gaming"..., a game development background.
Do you have any sort of portfolio/showcase of any previous work?
Problem is you don't have a proper comprehension of the scope of the task.
Game clearly has to be called "Boxing Stance"
This reminds me of Foxeye's thread about wanting to earn £50k a year.
This can't be serious![]()
That's not being keyboard warriorsThe "jockys" bit went over my head. A keyboard warrior would be someone typing in an angry or threatening fashion. The posts above were just jokingly taking the ****. Get a grip.
My advice.
Download Unity.
Download Blender.
Download the BVH.
Follow Unity basic tutorials.
Follow Blender basic tutorials.
Learn how import Blender files into Unity.
Youtube Blender Model Human
Youtube Blender Rig Human
Look at Unity Animation
Read up on .bvh import.
...and also offering some legitimate, useful advice. If you want this boxing game made so much, go make it yourself. The tools are out there for basically anyone nowadays, so go ahead and get started, nothings stopping.
Oh, and being the supposed "leader" (ideas guy), calling people who are just trying to teach you some sense "keyboard warriors" isn't gonna get you anywhere/turn people off.
No one is being smug.![]()
gamedev.net would be a better place to look in all fairness.