Could be interested in a little side-project....what's the idea?
maybe put a system in place where you hire management and trainers.3rd person would be best and a good damage system needs to be in place.
might just make a boxing game now. don't give your ideas away lol.
there's loads more in my head lol love boxing loved ever since I could punch 
Don't count on making money![]()
Start with a Game Design Document, see what it is you actually want to do.

If you're new to game design then start small. Replicate a tiny game in UE4 first, start with pong, work up to more complicated games like a mario copy.
Once you have 3-4 smaller games under your belt you'll know how difficult it is to make a large scale game like the one you're imagining and why studios these days have teams of hundreds working on AAA titles.
I'm not saying you couldn't make a boxing game with a small team but doing it to the scale and quality you're probably imagining now would be nigh on impossible, this will also take 3-4 years of your life, more if you're working just a few hours a week on it like you probably will be if you have a full time job.
I'm not trying to discourage you from getting into game development, if you restrain your goals and concentrate on a "less is more" approach then it's definitely doable. Imagining you'll make something that looks and plays as good as Fight Night will be the issue.


only spent 4 hours ish on it and youtube learning from ppl off there[bloody fab what they can do
]also made some windows
lol i did try and make a boxing ring lol

just for a great game to be made. 
If there was a massive market for it then the big publishers would have invested in it. They aren't stupid!
And as said above, finishing your first pong clone is a surprising amount of work. Start and finish that, scoreboards, art, sound, music, UI etc and you'll get an idea of the work involved.
As a ballpark figure, given the expertise you'll need...it would be at least 2-3 years with a small team ~8 full time and over 100,000 minimum for assets (mocap studio time, actors) if you are aiming for anything approaching realism. Plus your 8 peoples salaries.
Don't want to put you off, but making games is *hard* and *expensive*.
As forna GDD, try starting with thus :
http://www.runawaystudios.com/articles/chris_taylor_gdd.php
and i think i have the know how to make a good one 
Why use Unreal just out of interest. In my opinion Unity would be a better fit for you.
Anyway if you want to play around with this sort of stuff you could do worse than have a look here: http://mocap.cs.cmu.edu/search.php?subjectnumber=%&motion=%
If you don't know what to do with that or what it is then you really really need to start at the basics.
and graphs are good
will look @ that other engine you linked there but as stated above i would rather be a guide/comm manger/adviser 











just seen what can be done in unreal engine and what people can do is amazingand graphs are good
will look @ that other engine you linked there but as stated above i would rather be a guide/comm manger/adviser
i just want a very good in depth boxing game on PC![]()
How can you guide when you've never made any game. Genuine question the people you wish to guide will and should ask. You need to have a good answer.


have done boxing in the real world i could advise plus u dont see fps war games asking for gaming background you would have ex soldiers advising
and i love the sport![]()
Not "gaming"..., a game development background.
Do you have any sort of portfolio/showcase of any previous work?


