Anyone else frustrated at requirements needed to 'fully complete' games?

dont play the game for trophies/achievements so couldnt really care less tbh.

i think they detract from playing the game...
 
Packages have always been a part of GTA, so it's no surprise. It's been there from the original GTA. Personally I really enjoyed getting the pigeons.

...except the difference is, theres no reward until you get all 200. At least in the other GTAs you got rewards for collecting 20, 50, 75 etc which gave it more of an incentive. This time round, you collect 200, you get a helicopter - nothing else in between.

I was quite into collecting the packages in the other GTA games, GTA4 I CBA, just seemed pointless.
 
yep..i'm very big on immersion, atmosphere and story and i would hazard a guess that achievements pull you out of that immersion..basically make it feel like an mmo? (grinding to do X amount of repetitive tasks to get the reward)

im not a fan of doing boring stuff to get a reward at the end of it.

good gameplay for me is much more than that.
 
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IMO it can really ruin a game for me, especially when the 'collect 2000 of X items' affects how much content you get to see, it feels like an extremely cheap way of basically wringing more game time out without actually putting any effort into the design.

I played Psychonauts for example, and while I enjoyed the plot and characters and general gameplay dynamic, the relentless collecting of various things in each level did my head in and I jsut couldn't be bothered to play any more.

I want to play a game to completion because I enjoy playing it, not through some kind of weird OCD-like obligation.
 
When are people going to realise you don't need to get all achievements? I haven't 100% a game for about a year and you know what? Im having much more fun. I still get the odd achievement and its nice but I don't go and hunt them down just to get 20 extra points.
 
Is there really nothing for getting all the pigeons in GTA4? That's rubbish. I didn't mind collecting the packages in the older games because it was actually kind of fun to explore, but I always used a guide/map, otherwise it would have been a headache, and it was always far sweetened by the benefit of loads of guns at the end of it all. If there's nothing to be gained by it in GTA4 I doubt I'll bother.

wait wait wait....

Achievements, that require you to do more with in a game detract from playing the game?
Err, yes. What's so weird about that?

The core gameplay of said game in question = fun.
The fetch quest/pointless achievement you end up doing for ages = not fun.
Overall game experience = diminished by silly minigame.

Dont know about you guys, but i would like to see Single player acheivements and Multiplayer acheivements seperated. Many people love to complete a game, but have no interest in Multiplayer or the Multiplayer maybe just bad or feel tacked on like in "The Darkness"
I'm not even sure they should bother with Multiplayer achievements. Maybe a simple levelling system like CoD4, but anything too complex, like TF2's achievements, is just asking to be exploited by people who won't actually play the game properly.
 
Dead Rising is the worst.

I got 48\50 achievements (that in itself took a long time probably over 100 hours) then to get the final 2 I would have to play a minimum of 14 hours straight in realtime and cannot save either so that would be around 16-18 hours solid gameplay to get them. Some people have even RROD on trying to get this so doubt I will ever get the last 2 now.
 
Err, yes. What's so weird about that?

The core gameplay of said game in question = fun.
The fetch quest/pointless achievement you end up doing for ages = not fun.
Overall game experience = diminished by silly minigame.

The problem there is I disagree. Which is why i found it so wierd :p

I thought I'd expand on what i said here, achievements don't need to make you come away from the main story line. What I do, is play the game normally first play through, any achievements I get are a bonus. and then i go hunting for achievements on my second play through, To give completion to the game in question.

Saying that, I've yet to do it on any game :D
 
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Dead Rising is the worst.

I got 48\50 achievements (that in itself took a long time probably over 100 hours) then to get the final 2 I would have to play a minimum of 14 hours straight in realtime and cannot save either so that would be around 16-18 hours solid gameplay to get them. Some people have even RROD on trying to get this so doubt I will ever get the last 2 now.

My friend gets disc read errors when trying to do this, he is going to try again once the fall update come out as he can then copy the game to the hdd to eliminate the disc read errors :)
 
i prefered requirements like in drakes fortune where all the in game requirements were integrated into normal play

it was a great system that added challenge to normal gameplay without detracting any fun from the game
 
and for the record
if i had the time and no other games to play, i would deffo grind for the last 200 points i need on dead rising
 
The problem there is I disagree. Which is why i found it so wierd :p

I thought I'd expand on what i said here, achievements don't need to make you come away from the main story line. What I do, is play the game normally first play through, any achievements I get are a bonus. and then i go hunting for achievements on my second play through, To give completion to the game in question.


True, but sometimes acheivements and collectibles unlock content which should be accessible maybe through more skill-based ways (or just unlocked through progressing in the story). For example R6 Vegas 2, have to kill 5 thousand men with a grenade in order to unlock a pistol (paraphrasing there), its annoying. I hate feeling that I'm missing out on game content because I CBA to spend hours grinding away.
 
I like the TF2 acheivments, really zany ones like setting people on fire to force them into the water - the grinding acheivments are just a lazy way to prolong a games life. Doesnt take much imagination to make interesting acheivments
 
I personally like the way the lego games do this sort of stuff.

you play the game then if you want you can go through again in free play to find the 10 bonus things etc etc, in indiana jones you could buy help with money collected in the game which would point you into the right direction but not quite tell you how to get them.

leaving you to still puzzle a little bit, these games have so much replayability until you have collected everything you can be bothered doing.
 
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I dont mind challenges in achievements but as said the pointless grind fests are annoying.

I think achievements shouldnt change the way you have to play the game. After all half the fun of playing a video game is that you can come up with your own unique strategies but when your forced into using a certain weapon just to get an achievement or told not to kill x monster it gets annoying.

I guess its ok if your going to play the game x amount of times but I hardly ever do this with so many games available.
 
It's part of why achievements suck. Developers are lazy and seem to lack imagination when coming up with a lot of them. I really liked Halo 3's ones though, none of them were a grind and a lot were fun to try and get.
Agreed entirely, plus a katana as a reward ! Wooot
 
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