Anyone up for BC2 hardcore ?

Soldato
Joined
12 Jun 2007
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Ireland
Anyone up for some BC2 hardcore tonight ? join us if u are @

Multiplay.co.uk :: Just shoot me now!
85.236.100.107:20367
 
its basically no map, no kill cam , it takes less bullets to kill a person more realistic , no crosshair , and etc server usually is on normal mode at day time hardcore at night/evening time.

nvm we all went to bed anyways
 
Much more like it. I love Project Reality and have been sorely disappointed with 90% of the maps and servers in BFBC2. Until I played on "hardcore" this evening, soooo much better.

I'd like to see less snipers, limited run/jump and less overpowered RPGs/grenades etc. THEN we'd have a fantastic game, it would slow the whole thing down.

Oh and Kill cams?!!!? Bl00dy hate them! Please make can we have them off by default?
 
Problem with turning off killcam is it also turns off being able to see where the team mate is you want to spawn on. So you could choose a guy and have him be a sniper hiding a long way from the action.
 
You can still see team mates. Or at least I can. Sometimes you have to change your spawn a few times, but eventually it gets there.
 
I think hardcore mode is like marmite- there are those that swear by it and those who absolutlely detest it (me included). I like the increased hit reg/ less bullets to kill but no crosshair/ no minimap makes it useless for me.

I sincerely hope this is not how competitive play in the future is on bfbc2.
 
I dislike it also, but for completely the opposite reasons. I don't mind losing the mini-map and I mainly use iron sights for shooting, but it's the one bodyshot kill snipers I don't like about it.
 
Its "hardcore" ie more accurate.

Id like to see you get hit by a 7.62mm object travelling at 1200feet per second and survive.
 
I love it, the number of times on a normal server I have put over an entire clip of SMG into someone and still have to whip out my pistol to finish them off is just ridiculous.

That said, I am getting used to the HS mechanics in this game, so that gap is closing.
 
I love it, the number of times on a normal server I have put over an entire clip of SMG into someone and still have to whip out my pistol to finish them off is just ridiculous.

That said, I am getting used to the HS mechanics in this game, so that gap is closing.


i get the whole clip thing a lot :(
its crazy :eek:
 
Its "hardcore" ie more accurate.

Id like to see you get hit by a 7.62mm object travelling at 1200feet per second and survive.

The problem when introducing "well what would really happen" scenarios into it is that if you're talking about an actual combat situation I wouldn't have the choice between ducking and standing or staying within the invisible confines of a few hundred square metres would I? The list of differences between games and reality is rather long, so why is weapon damage the sole facet of FPS games that 'defines' realism?

The reason games are balanced the way they are is mostly due to the very limited interaction you can have with the environment within the game, even if you look at something like OFP/Arma, seen as the pinnacle of realism, they aren't even remotely realistic... just slower paced and clunkier than your average, which is about all FPS games can offer you, different paced versions of Quake 3, regardless of how you skin it.

Hardcore wouldn't be an issue if it was more aptly named, it's current one denotes an increased level of skill or something equally as misleading in playing it when in fact you're killing tuned game-play balance in one broad stroke so people who aren't that quick or can't aim that well have a bit of a chance of wracking up a few kills anyway.
 
The problem when introducing "well what would really happen" scenarios into it is that if you're talking about an actual combat situation I wouldn't have the choice between ducking and standing or staying within the invisible confines of a few hundred square metres would I? The list of differences between games and reality is rather long, so why is weapon damage the sole facet of FPS games that 'defines' realism?

The reason games are balanced the way they are is mostly due to the very limited interaction you can have with the environment within the game, even if you look at something like OFP/Arma, seen as the pinnacle of realism, they aren't even remotely realistic... just slower paced and clunkier than your average, which is about all FPS games can offer you, different paced versions of Quake 3, regardless of how you skin it.

Hardcore wouldn't be an issue if it was more aptly named, it's current one denotes an increased level of skill or something equally as misleading in playing it when in fact you're killing tuned game-play balance in one broad stroke so people who aren't that quick or can't aim that well have a bit of a chance of wracking up a few kills anyway.

So how does "normal game" balance work ? Because if i shoot someone once with a .50 sniper rifle, then 3 times with a .45 pistol, for them to turn around and kill me in one shotgun blast, that isnt "balanced" thats just in favor of CQB.
 
I dislike it also, but for completely the opposite reasons. I don't mind losing the mini-map and I mainly use iron sights for shooting, but it's the one bodyshot kill snipers I don't like about it.

So basically you don't like realistic games? I can't understand why this game takes so may shots to kill, its ridiculous.

Where can i find hardcore mode? Im sick of it when people don't die when i shoot them 7 times in the back from 2 yards away.
 
Yea the one shot body kill sniper thing is a massive hardcore issue that needs to be patched out.
 
Yea the one shot body kill sniper thing is a massive hardcore issue that needs to be patched out.

why? This is real life, if you were to run around in flipping iraq, if you get sniped, you're dead. Simple as, why should this be taken out?

If you wanna be a pussy, go play with your barbie.
 
Yea the one shot body kill sniper thing is a massive hardcore issue that needs to be patched out.

Thats not the issue really. Snipers, particularly the higher unlocks should be 1 hit 1 kill anywhere above the waist on hardcore.

They are annoying but play smart and its ok.

I do remember you venting quite hard on the TFU server inevitably quitting due to frustration.

Its understandable but you learn of ways to deal with it.
 
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