Arc Raiders

I actually disagree, I think this is perfect for the casual extraction shooter fans, the "die hards" can play Tarkov when it opens at 1.0 later this year. Take me for example, am I a casual? I've got 63 hours in Arc Raiders so far, so I guess not? Am I a die hard extraction shooter fan..I've put hundreds of hours into Hunt Showdown and Tarkov so maybe? However Hunt was ruined by undealt with cheating and Tarkov becomes far too much like work everytime theres a wipe. plus the engine in Tarkov is dog plop and has had no ends of issues over the years. Yet despite the fact that I'm not a casual and I've played hundreds of hours in other extraction shooters, I'll be sticking with Arc Raiders as I prefer its game balance over those other big two in the genre and I dont see myself stopping playing Arc Raiders for a very long time because I'm not in the slightest bit bored as yet, even after 63 hours since release. It might well not be something that by your own admission you'd not play daily in its current form but , just like myself, neither of us is indicative of the masses of the gamebase. I think Arc Raiders will retain its number 1 spot in the genre very well and will continue to be the no.1 in the genre for a considerable length of time. In many ways, they have done to the genre what Blizzard does to genres with great success.
and that's the cool thing about gaming (or any form of entertainment), everyone's entitled to their opinion.

i agree tarkov is a janky mess that they've spent more time breaking than fixing and i'm not dismissing ARC Raiders out of hand here but for me, for it to have longevity, they can't rely on the casual player base. they need the die hards, the people who play hrs upon hrs a day/week - it's those players that keep playing when a game takes a downturn in it's player numbers, it's those players still playing that continue to attract newbies to the game - and make no mistake, these highs they are seeing now are just the typical new game buzz and excitement, the numbers will drop significantly as people move on to other games/new releases. loads of games release to huge clamour and high players numbers - Battlebits for example released to great praise and was indeed fun and fresh on release, consecutive player numbers through the roof in the first couple of weeks but look at it now....... Helldivers 2 - initial numbers through roof, at one point you'd have thought no one on steam was playing anything else but then a huge (relatively speaking) drop off in numbers. i'd hazard a guess the drop off we see in games after a successful release is due to the casuals moving on to something else once they've had their bit of fun.

time will of course reveal how this game pans out but for me, personally, i don't see that longevity in it's current iteration. as i say, once the casuals get bored and move on to something else, which they inevitably will, all that's left is the 'die hards' and i don't see enough die hard extraction shooter fans sticking with this to make it a long term game.
 
and that's the cool thing about gaming (or any form of entertainment), everyone's entitled to their opinion.

i agree tarkov is a janky mess that they've spent more time breaking than fixing and i'm not dismissing ARC Raiders out of hand here but for me, for it to have longevity, they can't rely on the casual player base. they need the die hards, the people who play hrs upon hrs a day/week - it's those players that keep playing when a game takes a downturn in it's player numbers, it's those players still playing that continue to attract newbies to the game - and make no mistake, these highs they are seeing now are just the typical new game buzz and excitement, the numbers will drop significantly as people move on to other games/new releases. loads of games release to huge clamour and high players numbers - Battlebits for example released to great praise and was indeed fun and fresh on release, consecutive player numbers through the roof in the first couple of weeks but look at it now....... Helldivers 2 - initial numbers through roof, at one point you'd have thought no one on steam was playing anything else but then a huge (relatively speaking) drop off in numbers. i'd hazard a guess the drop off we see in games after a successful release is due to the casuals moving on to something else once they've had their bit of fun.

time will of course reveal how this game pans out but for me, personally, i don't see that longevity in it's current iteration. as i say, once the casuals get bored and move on to something else, which they inevitably will, all that's left is the 'die hards' and i don't see enough die hard extraction shooter fans sticking with this to make it a long term game.
The numbers will definitely drop, because as you rightly mention that happens to all new games, however I strongly believe it will still be the no.1 PvPvE game on the market even after the new release number drop, as long as they remain number 1, I dont think they will care. Like I say, I'm one of those die hards you mention, who play hours upon hours every day and I'm sticking with it over Tarkov and Hunt Showdown. As you say, we'll see how it pans out, I've stated that I believe it will remain the number 1 in its genre for a long time, you've stated you think it wont last long term. We cant both be right, time will tell as to which of us is right :)

What I would do if I was Embark, Tarkov gets its 1.0 release on Nov 15th, so what I would do is release the quite excellent new Arc Raiders map - Stella Montis - bang on the Nov 15th date :)
 
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The numbers will definitely drop, because as you rightly mention that happens to all new games, however I strongly believe it will still be the no.1 PvPvE game on the market even after the new release number drop, as long as they remain number 1, I dont think they will care. Like I say, I'm one of those die hards you mention, who play hours upon hours every day and I'm sticking with it over Tarkov and Hunt Showdown. As you say, we'll see how it pans out, I've stated that I believe it will remain the number 1 in its genre for a long time, you've stated you think it wont last long term. We cant both be right, time will tell as to which of us is right :)

What I would do if I was Embark, Tarkov gets its 1.0 release on Nov 15th, so what I would do is release the quite excellent new Arc Raiders map - Stella Montis - bang on the Nov 15th date :)
Whichever one of you is wrong, can I have all your blueprints .... ta ! :D
 
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i think the other issue with this, is that it doesn't generate any real tension in the pvp, possibly because of the tpp - i've yet to be in a scrap and after winning be thinking to myself, jeez lousie that was tense/exciting. i win a fight and it's a case of 'meh' next, or i die and rejoin another game 2 minutes later - i've even found myself not bothering to even loot a dead player after a successful fight. outside of the novelty of the ai it's all just very samey to me.
 
i think the other issue with this, is that it doesn't generate any real tension in the pvp, possibly because of the tpp - i've yet to be in a scrap and after winning be thinking to myself, jeez lousie that was tense/exciting. i win a fight and it's a case of 'meh' next, or i die and rejoin another game 2 minutes later - i've even found myself not bothering to even loot a dead player after a successful fight. outside of the novelty of the ai it's all just very samey to me.
I've had many tense fights, maybe I just feel tension more though :)
 
I've had many tense fights, maybe I just feel tension more though :)
each to their own and all that but no, not for me. there's very little tension in pvp'ing imo. i think of some of the proper sweaty fights i've had in tarkov, fighting off a couple of players or even a solo, trying to reposition so i don't get flanked, trying to find cover for a second to med up or reload, trying to work out where the next attack might come from - this has none of that. you either see fights coming a mile off or you just get rolled.

ai fights is where the fun is at currently but that'll get old quickly, imo.
 
each to their own and all that but no, not for me. there's very little tension in pvp'ing imo. i think of some of the proper sweaty fights i've had in tarkov, fighting off a couple of players or even a solo, trying to reposition so i don't get flanked, trying to find cover for a second to med up or reload, trying to work out where the next attack might come from - this has none of that. you either see fights coming a mile off or you just get rolled.

ai fights is where the fun is at currently but that'll get old quickly, imo.
As I say, time will tell which of us is right with our predictions, all we can do is wait and see, though I will predict a fairly rapid rise and subsequent decline for Tarkov, its far too sweaty, too "serious" for many gamers , is almost like a 2nd job every wipe and has a heavily flawed game engine in a time where game performance seems to be such a big issue for so many. It will do ok, for the niche genre that it is but I think it will be playing second fiddle to Arc Raiders. Thats the beauty of the genre though, whereas the co-op PvE shooter genre has tons and tons of titles, the PvPvE genre doesnt, its really only got a very small handful of successful ones, so Tarkov can be the PvPvE title for the no-lifers and Arc Raiders can be the PvPvE title for the more family orientated/casual types and Hunt Showdown can be the PvPvE title for those who want to use hacks and aimbots :D
 
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As I say, time will tell which of us is right with our predictions, all we can do is wait and see, though I will predict a fairly rapid rise and subsequent decline for Tarkov, its far too sweaty, too "serious" for many gamers , is almost like a 2nd job every wipe and has a heavily flawed game engine in a time where game performance seems to be such a big issue for so many. It will do ok, for the niche genre that it is but I think it will be playing second fiddle to Arc Raiders. Thats the beauty of the genre though, whereas the co-op PvE shooter genre has tons and tons of titles, the PvPvE genre doesnt, its really only got a very small handful of successful ones, so Tarkov can be the PvPvE title for the no-lifers and Arc Raiders can be the PvPvE title for the more family orientated/casual types and Hunt Showdown can be the PvPvE title for those who want to use hacks and aimbots :D
i'm just installing the demo for active matter - who knows, maybe it will be the 'one' - have you tried that by any chance? not dipped my toes in it before (i think there was a alpha/beta a while back) Going in blind so other than knowing it's a pvpve extraction shooter i've no clue (might even be another tpp for all i know!)
 
active matter is absolute dog turd.. enjoy
Oh no really? Well that’s a waste of a download - though I’ll give it a whirl just to see.

Though I have to ask, if you think it’s dog turd, why’ve you tagged on the ‘enjoy’ bit at the end??
 
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People don't seem to understand what makes this game great.

If you don't like PVP and want it removed, might as well ask for PVE to be removed also and the servers to be shut down.

Or, you know, go play a different game maybe?
 
Honestly, some people....

I run up toward the extraction point, I see a guy there pressing the call elevator button, so I wander up, stand 6ft away and greet him. He turns round, pauses, brings up his ferro and shoots me. So, I unload on him, basically blow him away and then finish him at the now opening doors of the extraction. What a plonker. I was being non-aggressive, he could have simply extracted and taken all his (very full) bags with him, but instead he decides to be a twonk and start a fight right at the extraction and ends up losing it all.
 
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Some love dog turds ! Flies for example.....and Fortnite players :D
aye fortnite can **** off somewhere and die in a corner. ah well, i'll give it a whirl anyway (active matter, not sodding fortnite :p)

edit: and active matter is immediately uninstalled - 1 minute in i remembered i must have played a bit of it before....aye it's turd.....did not enjoy so your suggestion was all for nought @Westie
 
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