and that's the cool thing about gaming (or any form of entertainment), everyone's entitled to their opinion.I actually disagree, I think this is perfect for the casual extraction shooter fans, the "die hards" can play Tarkov when it opens at 1.0 later this year. Take me for example, am I a casual? I've got 63 hours in Arc Raiders so far, so I guess not? Am I a die hard extraction shooter fan..I've put hundreds of hours into Hunt Showdown and Tarkov so maybe? However Hunt was ruined by undealt with cheating and Tarkov becomes far too much like work everytime theres a wipe. plus the engine in Tarkov is dog plop and has had no ends of issues over the years. Yet despite the fact that I'm not a casual and I've played hundreds of hours in other extraction shooters, I'll be sticking with Arc Raiders as I prefer its game balance over those other big two in the genre and I dont see myself stopping playing Arc Raiders for a very long time because I'm not in the slightest bit bored as yet, even after 63 hours since release. It might well not be something that by your own admission you'd not play daily in its current form but , just like myself, neither of us is indicative of the masses of the gamebase. I think Arc Raiders will retain its number 1 spot in the genre very well and will continue to be the no.1 in the genre for a considerable length of time. In many ways, they have done to the genre what Blizzard does to genres with great success.
i agree tarkov is a janky mess that they've spent more time breaking than fixing and i'm not dismissing ARC Raiders out of hand here but for me, for it to have longevity, they can't rely on the casual player base. they need the die hards, the people who play hrs upon hrs a day/week - it's those players that keep playing when a game takes a downturn in it's player numbers, it's those players still playing that continue to attract newbies to the game - and make no mistake, these highs they are seeing now are just the typical new game buzz and excitement, the numbers will drop significantly as people move on to other games/new releases. loads of games release to huge clamour and high players numbers - Battlebits for example released to great praise and was indeed fun and fresh on release, consecutive player numbers through the roof in the first couple of weeks but look at it now....... Helldivers 2 - initial numbers through roof, at one point you'd have thought no one on steam was playing anything else but then a huge (relatively speaking) drop off in numbers. i'd hazard a guess the drop off we see in games after a successful release is due to the casuals moving on to something else once they've had their bit of fun.
time will of course reveal how this game pans out but for me, personally, i don't see that longevity in it's current iteration. as i say, once the casuals get bored and move on to something else, which they inevitably will, all that's left is the 'die hards' and i don't see enough die hard extraction shooter fans sticking with this to make it a long term game.



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