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Al3x wrote: Nitpick: You say the "pointer" function doesn't actually make the cursor go where the front of the Wii Remote is aiming like it would with a lightgun. Doesn't that basically mean that those menus they tried it on were NOT using the pointer function and instead just the motion sensors to replicate a mouse's feel? I mean, the pointer sensor thing is right at the front of the Remote so you would imagine that when it was used it would function as a proper pointer.
CVG: This is a tricky one to explain. The pointer-menus definitely use the pointer sensor. The sensor is on the top of the controller because it needs to 'see' the sensor bar (like a camera).
But like you, we figured it's strange that the controller doesn't have direct aim. The first time we noticed this was when I played the Wii Shooting tech demo (the one that looks like Duck Hunt) a few months back, in two-player mode. The aim is to shoot more targets than your opponent.
We thought we were in for an easy win, being House of the Dead NINJAS. So we, naturally, lifted the Remote to eye-level like a handgun, but immediately noticed that not only was my cursor not positioned where we were pointing, but it would also move in far bigger motions than we were aiming.
That's when we realised that it's more like a virtual mouse than a lightgun. This could possibly be a software specific mechanic, and maybe future software will allow you to set up the Remote more like a lightgun (similarly to the Super NES Super Scope, for those who remember it) but all of the games and menus we've seen so far seem to use the pointer in the 'virtual mouse' way we speak of. That includes Red Steel and Call of Duty 3.
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