Sorry, I disagree on most points.
Rushed Games:
No different to anything else. Your analogy of a film with a gap is flawed. Budget issues effect films in the same way, as do deadlines. Ever see some special effects that were great in parts and dodgy in others? That was probably down to time/money not a lack of abilty to make it look better.
Timing:
The problem with games is they take a long long time to make. A big name game could easily take 2/3 years, a film is often more like 1. The longger something takes, the harder it is to get it out on time. Also the time of year a film is released is more important than films. Hence why many games a rushed to be for the big holiday season.
Easy:
You make it sound like making games is easy. You imply there is loads of money to go around and profits are easy.
Not true.
Name as many movies with flaws like that, as games have been mentioned in this thread? Even just name 5 when it is as noticable as framerate drops in games. Not many if any at all, yet movies are released at a hell of a lot more frequent rate than games.
Well surely with something that takes 2-3 years, they have enough time to project manage it and design it correctly. With a 3 year time frame, should we (as consumers) be listening to studios saying 'we had to rush it to market' "YOU HAD 3 ****ING YEARS!!"
And what you are saying is, movies have a tighter shedule and rely more on time of year than games do, yet movie makers don't get the same acceptance?
Having never made a video game i can't comment on how easy or hard it is. But i just think that the video game industry is one/the only industry where the consumers get sub standard products, and feel sorry for the people making them. i mean, helloooo!
Would you accept a CD that was in stereo 3/4's but crackly and mono for the other 1/4 and be happy with the excuse 'Well they had a deadline'?
A perfect example at the moment is High Def movies. People moan about the quality of encoding for Blu-Ray and HD-DVD's saying it is sub par and unacceptable. That's a product which cost 15-20 quid. Half the price of a game. Look at the moaning that went on about 300 only being in stereo on xbox live marketplace, how much is that? 3 quid a rent? Yet people are happy to pay 40 quid for a game with a story that doesn't make sense? If a story doesn't make sense then why have it? Would you buy Gears 2 if it was just 10 maps, no story/cut scenes etc just start here, get there? Because Gears would have been just aswell like that, i would have understood it more. 'But they had to get it out for November' so i suffer. I didn't even know what the guy at the end was called until i read it on here.