Are VR Headsets still pixelated?

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27 Apr 2018
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Hey all,

I have tried VR in the past, (Vive and Rift) and while very immersive, I found the lack of display clarity to be too far below what I would deem acceptable combined with the low FOV it was a no go for me.

I have seen recently that Pimax have released new headsets with a super wide FOV and higher resolution displays. Does anyone here have the pimax VR headsets, how would you describe the image quality? My primary use would be VR racing.

Thanks!
 
All current VR headsets exhibit pixelisation, though the Pimax does improve on that a lot (at the cost of contrast, as it's an LCD display).
Only with at least 4k pixels per eye and foveated rendering will the situation improve. In fact 8k per eye is probably the size required for pixels to be invisible.

The latest Samsung Odyssey headset has a filter to reduce the screen-door effect and pixelisation effect but it does make the image softer.

In any case, once you've used a VR headset for a while you tend to get used to the low resolution and pixelisation; and supersampling (if you have a decent graphics card) will help smooth the image out so you no longer notice it too.

Also if you're immersed in a VR game then you tend not to notice the display limitations anyway.

Only the Pimax has a wide field of view, but it requires a top end graphics card to power it, and there is distortion at the edges.

There is a new Valve headset in development, and rumours are this will have a higher resolution and wider FOV, but remember that the pixel density may well be similar to current headsets, as the pixels are spread out further across the FOV.

Thank you for the response. I agree for sure, but image quality is a big thing for me when gaming, so I may well wait for the next generation and see what that holds.
In the mean time I might just settle for a Track Ir with a 4K screen :)
 
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