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Arma II - Warfare BE

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This thread is aimed at arma players that are starting to get bored of dayz/wasteland and fancy trying something else. Warfare BE is a 'capture the island' type game mode and involves capturing as many towns on the map and destroying the enemy base, whilst the enemy is trying to do the same to you! To achieve this you get access to more and more weapons and vehicles throughout the round (pretty much everything in the arma-verse is included!), which allows for some epic firefights and plenty of variation. I've included a more fleshed out and rambley description in the spoiler below.

There are only 5-6 popular servers that run this mission type, so me and a couple of others have recently decided to try and branch into the big bad scary world of server hosting. We are slowly building up a group of regulars but it would be nice if we could get a few ocukers to give it a spin:



Each team (US/Russian) starts in a random position with a lightly armed APC that doubles up as a HQ and a couple of other basic vehicles to get started. Each person has a number of slots assigned to them for AI units (typically about 12), essentially everyone is a squad leader. At the round start, one person is voted commander. The commander then has the power to use the HQ to build a base (which consists of defenses, fortifications and factories to produce units/vehicles), and perform upgrades (better gear, new units, more support etc). The advantage of having a mobile HQ is that it can be packed up and moved to a different part of the map to have multiple bases or simply just to hide it somewhere completely away from base (a personal favorite of mine is to stash it in a barn/warehouse to hide it from plane/heli missile lockons). However, new factories can only be sited within a few hundered meters from the HQ's current position. If the HQ gets destroyed then you can't build any new factories. The ultimate goal of the mission is to find the enemy HQ and any factories and obliterate them

Now the CTI bit - you only start out with a limited amount of money, usually enough for a few squad members and basic transport. However, once things get going, money is rolling in and the commander has made enough upgrades, you can buy anything from the arma-verse (team dependent, ie US get M1s, Ruskies get T90s). Remember you have your AI slots so you could buy yourself a tank, fill out the positions with crew and buy another couple of AI tanks for support. Every town on the map has a main camp and outposts which are defended by resistance factions, these are all AI controlled and will only stay within the town boundaries. Once you have killed enough of them (ie, there are more friendly players than resistance) then you capture that town. It's best to completely wipe out the resistance, otherwise once you leave they could retake the town. Each town has what is called a 'supply value'; once is has captured, it will provide the team with an amount of money and supply each minute (supply is a secondary currency for the commander to build factories), proportional to its supply value - basically the bigger the town, the more money is gives. Also, once it is captured, it will spawn friendly AI that defend the town should the enemy come rolling in (just like the resistance faction).

Initially the other team is doing exactly the same thing as you - capturing resistance towns and expanding across the map. Soon you'll start coming across towns that the other team has already captured, capturing these towns not only gives you more resources, but it then deprives the enemy of their resources as well, however if you try to capture an enemy town they will be alerted and someone may come and investigate.

In the meantime usually someone on your team decides to go scouting for the enemy base, if they locate it then the fun really starts. My personal fav is getting a few players together, each grab a tank and get one of them in an attack chopper/plane. Roll up to about 1k away, call in artillery to take out as many infantry and defences as possible, then get everyone to roll in and blast away at every building in sight. If the HQ is there, then chances are that the enemy commander will panic, pack it up and try to escape with the HQ. Whilst the APC HQ is very fast and probably could evade a couple of tanks if the driver knows what he's doing, by driving it means that the choppers AT missiles will pick him up and lock on no problem, dispatching it with haste. If you get the enemy HQ, chances are you can forget capping any remaining towns, focus on wiping out any remaining buildings and scout for any secondary bases

There are many parameters that vary from server to server such as starting funds, how many AI units you can have in your squad, number of towns, town resistance/defender difficulty, number of bases at any one time etc.

The thing I like about it is that despite it being the same mission each time, each game is massively different. For example, once match we were obliterated in about 90 mins, the next one we had almost all the towns on the map after about 3 hours, but then the match turned into a 9 hour wild goose chase because the other teams commander moved the HQ all over the place (we could never find it, we would find a base, wipe it out only to find another one spring up on the other side of the map :/)

In a nutshell, CTI consists of five stages - building base, capturing AI resistance towns, wearing down enemy team by retaking towns they have captured, scouting/locating enemy base, destroying enemy base
 
Thoroughly recommend this; it's the best custom map in ArmA II and Benny is hard at work to get this ready for ArmA III.

It's PvP/PvE mix with RTS elements; it completely eats up the hours.
 
Slight problem. You haven't put in the bikeys for cba so you can't actually use JSRS. May as well stick the ones for blastcore and sthud in there too!
 
Thoroughly recommend this; it's the best custom map in ArmA II and Benny is hard at work to get this ready for ArmA III.

It's PvP/PvE mix with RTS elements; it completely eats up the hours.

I had a quick go on the A3 version the other day. Whilst I enjoyed it I think this will be one mission that will be let down by the limited release content. Half the reason I like WFBE so much is the fact that there are so many objects/weapons/vehicles to choose from. On the flip side the placeholders for the factory models are perfect for camoflaging. Build a base in Mike-28 or camp rogain and the enemy wont have a clue what's a factory and what's a standard building haha!

Slight problem. You haven't put in the bikeys for cba so you can't actually use JSRS. May as well stick the ones for blastcore and sthud in there too!

Ta for the heads up. I've actually been using Jsrs as it is without a problem, so god knows what's going on (yes I'm diving into this with little to no experience!). I've uploaded cba.bikey and cba_b196.bikey to the server now, so that should sort it when I get the chance to restart. I'll have a look at blastcore and sthud later :)
 
Ta for the heads up. I've actually been using Jsrs as it is without a problem, so god knows what's going on (yes I'm diving into this with little to no experience!). I've uploaded cba.bikey and cba_b196.bikey to the server now, so that should sort it when I get the chance to restart. I'll have a look at blastcore and sthud later :)

JSRS doesn't work properly without CBA, it still has the different sounds for the weapons, but you don't get the distance or the correct direction as far as I know, so it is well worth using CBA with your JSRS..
 
Warfare BE is probably my arma-verse mission outside of complete warfare scenarios (think shacktac). It is by far and away the best way to see the assets that the game has to offer, and in full whack, the atmosphere and engagements the mission brings is near-enough unrivalled.

If I find myself with time to spare, I think I know what I'll be doing again :)
 
JSRS should now be working properly. For some reason its not accepting the blastcore bikeys, I'm hoping it's an easy fix but I've had enough for one day (yes, I'm also using what is probably one of the more complicated mission files to learn how to script from scratch), so ill look at it in the morning
 
I'm having trouble with these blastcore bikeys being rejected. Placing them in both the main OA directory/keys and expansion/keys isn't working. The only thing google has really turned up is that the publicly available bikeys (both the key included in the armaholic download, and the link to the 'fixed' keys from there) for this mod could be out of date and are not compatible with OA 1.60 and above. There are a couple of forum posts about people making their own bikeys which sounds a bit dodgy to me, but I haven't found any other solution so far.

What do other OCUK server guys do for blastcore keys? Is there a newer download that I've blatantly missed or do you all make your own keys?

edit, I'm running verifySignatures = 2, as I was under the impression that anything less makes hackers/scripters lives too easy...
 
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Try the ones from six updated mate, or maybe Melbo can upload the ones from his server.

Ta very much Marker, that did the trick! Shall upload the new keys when I get the chance. Not a big fan of all these launcher programs but I guess the majority do use them...

Edit: just managed to catch the end of a round, blastcore now supported :)
 
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Well I went away last week and the numbers on the server tanked a bit ( :( ), so we are trying to rally everyone together this friday at 8pm GMT (9PM BST) to try and give the population a bit of a boost again. This mission is really in its element at around the 10v10-15v15 mark so try and bring as many people with you as you can :)

Shall give this thread a bump an hour or so beforehand
 
Like i said the other day, cheeky bump for anyone interested. Shall start a fresh round on the hour. Hopefully we can get a decent number on (I have a ridiculously long list of 'maybes' but only a few people who said they will definitely show)!

Unfortunately our TS server is down atm. According to the host the server its hosted on is being DDoSed. Who the hell DDoSes a server that runs TS servers?...
 
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