Armed Assault Anyone?

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Anyone playing this? I know its bugged beyond reason but the 1.07 patch and subsequent fix :rolleyes: does mend some of the issues. I still have pretty poor performance generally and AA does not seem to work. Wonder how they managed to take such a bit leap backwards? Still it has potential. :)
 
Bought it when it came out, and after a week it came off my HDD and hasn't been back on since.

I haven't been able to play for more than 30mins without a crash so far. I'm going to try the new patch this weekend, if it still doesn't work I'm afraid to say it'll be finding itself in the pre owned section.

I've never been so dissapointed with a game before, I was expecting the magic of OFP with an updated and improved feel. What I got was IMHO a game that should still have been in beta, if not alpha stage.
 
Played the demo but it was a bit too laggy on my PC, how much of an improvement have they made since then? Think i'll leave it till after my next upgrade...whenever that might be.
 
Performance is a bit better if you reduce the options but its still not finished. I agree, a real disapointment. I've heard that on a powerful system it really does look amazing and there is vast potential but they need to fix a LOT before that. You'll be lucky if your squad survives the first 5 mins of contact with the enemy. Oh and the AI can see you and shoot you throguh smoke screens. That pretty much killed IL2 for me.
 
25fps on minimum graphics = bad game.

That was the demo, no idea if the full game is as bad but it really put me off even thinking of getting it.
 
potentially great game but short of SLI 8800GTXs just to run the thing with AA and AF enabled its a bit pointless, i get crap frames, looks great with everything maxed but its a slideshow at best :(
 
The AI was too flaky and the difficultly level was beyond insane, which resulted in a resigned sale of my copy to 'the bay'. And if the developers couldn't design a mission that didn't fall apart at the slightest nudge, then what hope did the rest of us have!?

With our flashy 2007 PC's I expected rather more from a new version of Operation Flashpoint, sadly things hadn't moved on, indeed the OP was perhaps correct in suggesting that they'd even taken a step or two backwards. Oh well.
 
It ran fine with moderate>high graphics on my laptop with 7800go, also worked decent on mates laptop with 7950.
I've never played it unpatched but for me it seems a good game, a nice step up from flashpoint. I'm still pretty rubbish at it though, flying the harrier... :eek: That would usually result in me crashing into a tree/building and bursting into flames...
 
Fed up with all the bugs for 8800 users, I loved OFP and was really looking forward to this game but its still in an "alpha" state at the moment, maybe I'll try it again in 6 months, a real let down tbh.

:(
 
Gashman said:
potentially great game but short of SLI 8800GTXs just to run the thing with AA and AF enabled its a bit pointless, i get crap frames, looks great with everything maxed but its a slideshow at best :(
That's what puzzles me though - it doesn't look that great maxed. The HDR is poor and so are the textures. It all looks very dated.
A mate thinks its a great game but I have to differ.
Looks (/edit - and runs) poo on my E6600 + 8800GTS 640. :(
Maybe its all the alledged AI and ballistics going on the whole time which drains resources (doesn't explain the low fps in training though).
 
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Post Processing on this game slays fps. Put it on low and you get a large boost in fps usualy, the game still sucks imo though, you cant move while reloading, the controls are complicated at first, and the AI is just...hard
 
too real for me i prefer the arcadey gameplay of battlefield

just sucks tbh
 
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Greenboi said:
Post Processing on this game slays fps. Put it on low and you get a large boost in fps usualy, the game still sucks imo though, you cant move while reloading, the controls are complicated at first, and the AI is just...hard

I agree totally with your first few comments re FPS, however you do have to remember it is supposed to be a combat SIMULATOR. Have you ever tried re loading a weapon while moving? Trust me, it ain't something you can do without fubling about and probably dropping your mag. Controls, yes at first they are complicated but if they weren't you wouldn't be able to interact as much as you can.

AI wise, it's meant to be hard, as I said before it's supposed to be a sim. You can't jump about firing off 100's of rounds and expect to live more than 3 seconds flat in real life, the devs have tried to keep things as realistic as possible within the abilities of a PC game.

Of course as I said above, I'm not exactly a fan of the game due to all the problems it has, but things like this are as they are meant to be. Of course if that sort of realism is not your idea of a fun game, that's fine.

TBH I am getting a tad fed up of people mad mouthing the game because they are expecting annother BF2 and don't like not being able to play the same way. (I'm not saying that's what you were doing though by any means Greenboi, I'm just making a general statement incase you get the wrong impression :))
 
Nah thats not what i was saying, i didnt mean to say that it was a bad game because of that, its a bad game because its clunky with the controls, i guess i am just used to BF2 which is a fair point:P

I realise its a sim, so its not run&gun like the games im used to playing... but the performance issues are too much to prevent me trying to get into the game..

but i LOVE the blood effects
 
performance ain't great. But the thing that really gets me is how broken the AI is. To begin with AI was terrible, in 1.05 they boosted enemy huge amounts. But your squadmates are still retarded. It makes some missions so ****** tiresome as they waddle around running into enemy fire.
 
Lunatic Dreyfus said:
The AI was too flaky and the difficultly level was beyond insane, which resulted in a resigned sale of my copy to 'the bay'. And if the developers couldn't design a mission that didn't fall apart at the slightest nudge, then what hope did the rest of us have!?

With our flashy 2007 PC's I expected rather more from a new version of Operation Flashpoint, sadly things hadn't moved on, indeed the OP was perhaps correct in suggesting that they'd even taken a step or two backwards. Oh well.

I agree with the AI - it was completely crap. You crawl in pitch black with night vision on already struggling to see the enemy who at 600 yards away with no night vision can see you and hit you straight away. OFP was realistic - AA is not in any way realistic due to the super human AI traits it displays quite regulary.

Graphically it wasn't a big step up from OFP but yet hammered my system beyond belief. Very very dissapointed with this game. Not a worthy "unofficial" sequel by a long stretch.
 
I have to agree with most that it really wasn't anything special given how long we've waited.
I did play it all the way through in about 4 days and found several of the missions were dull in the extreme and if they took more than twenty mins to make I would be surprised.

I think more could have been achieved using the old game and more patches.
As for online play on pickup serves it's really feels more like an arcade game than BF2 in the way you respawn and carry flags.

Still I didn't pay much for it and on my average system it wasn't as bad as I expected FPS wise but after completing the game and paying with the editor for a week or two I haven't touched it since.

The previous OFP I played for years.
 
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