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ART-Mark (Another Ray Tracing Benchmark)

Soldato
Joined
6 Feb 2019
Posts
20,282
Kaap can make a ladder bench thread if he wants, this is just to show off the benchmark

This was released a couple days ago

ART-Mark is an extremely hardware intensive benchmark to evaluate all kinds of different GPUs, power supplies and cooling systems.

The benchmark is especially designed to bring modern graphics cards with Ray-Tracing support to its knees, but it is also possible to be executed on hardware that does not support Ray-Tracing.

The tech used to render the reflections is highly configurable and scalable. This could be especially interesting if you are keen to see how classical rendering compares to the modern Ray-Tracing approach.

Because of its scalability the benchmark is capable of showing the limits of even the newest GPUs without the need for dedicated DXR support if not available.


KEY FEATURES
  • The benchmark is free, your support is completely optional!
  • State of the art rendering powered by Unreal Engine.
  • Neatly arranged result screen to compare all kinds of Systems.
  • Suitable for extreme hardware stability testing.
  • Works without dedicated Ray-Tracing Hardware.
  • Options to use Screen Space or Planar Reflections on non DXR GPUs.
  • Representative of actual very heavy use of Ray-Tracing in Games.
  • Loop stress-test to check hardware-stability.
  • You are free to use the benchmark for all kinds of purposes.


You can download the benchmark for free, though there is the option to make a donation when you download it should you wish to

Download: https://perschistence.itch.io/art-mark
 
Quick test run, 1080p with the Very High preset

They creator was not kidding, this benchmark scales really well and can be extremely demanding.

At just 2560x1440p, if I use the "Overkill" preset which includes 2 rays per pixel and 50 ray bounces, I get around 3 to 4fps - I'm too scared to set the resolution to 4k

 
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amd haters out in full force already, running the benchmark on overkill probably makes their pc explode
I thought you had DLSS enabled as your screenshots are blurry.

Here's an AMD comparison for your thread though.
XeuMXmZ.png


I was obviously joking but man it's easy to see who is on the Nvidia special forces unit.
I laughed don't worry mate. :p
 
Need to decide a proper baseline for everyone to use. 720p seems to be a bit pointless as no one games with RTX at 720p


Here is my 1080p Full screen Very High rest of options on default

o7wZsxC.png
 
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As i haven't got an RTX card yet, my lowly 1080ti hasn't done too bad. Turned everything up though, as you can see.

TOzpxI1.png
 
Hey, I am the developer of the benchmark.

Thanks to your feedback I was already able to fix some heavy bugs.
It is really nice to see that some of you started benchmarking here!

Version 0.80 can now be downloaded here.

The password for the installation is Perschistence

RELEASE NOTES
ART-Mark - Another Raytracing Benchmark

Version 0.80

Release Notes

Changes in this version include:

Features:

o Introduce GPU validation and show it on the result screen.
- Makes the benchmark a bit more sensitive against external tools but ensures the GPU offers the right feature set to render the scene correctly.
o Show it on the result screen if the preset seems to be unsaved for some reason.
- To fix this the user should go back to the menu and change the global setting back and forward. (Unfortunately I have no idea why this can happen in some cases.)


Improvements:

o Tweak timings of music and intro animations.
o Start benchmark in full screen and 720p if no save game is detected because it performs best in full screen.
- Even though it does not look best in 720p, a higher resolution could make users tempt to overload their systems when starting the benchmark.


Bug fixes:

o Fix bug that plummets performance when changing some settings.
o Fix bug that can show a wrong display mode on the result screen.
o Fix frame counter potentially overlapping frame time readout with more than 1000fps.
- Until now I have not seen that with my own eyes, but a user reported this to be an issue.

Because the number of downloads had increased dramatically yesterday, I had to get creative to provide the benchmark without big discontinuances. Yesterday alone it was causing around 200GB of traffic as you can see in the picture below:

Through-the-roof.png


I want to say thank you to those who continued to share the benchmark on Reddit and other places!
 
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