Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
but I still find it very difficult to believe that NVIDIA outright lied about Maxwell 2 and it's async capabilities.
Snip
I've seen the comparison made a few times before Silent, that's all. I wasn't sure if you were joking or not, but replied anyway ;P
Let them, I can't see how that would be the case. The capabilities are likely very much there. They also tested async compute scenarios in other games and the utilisation makes much more sense. Fair play to them, it's not something I would have really bothered to look into until such a time performance was degraded in a game that I could play in front of me - and not a canned benchmark![]()
Several developers have stated that Maxwell (v1 or v2) flat out can't do asynchrous compute or shaders, the architecture simply doesn't allow for it. You can force it through software, but per Oxide's statement, it's so slow that it actually decellerates things. The capabilities aren't there, and NVIDIA did lie (or at least obfuscate the truth - again).
No jumping the gun and I appreciate that this is a very early Alpha, but the fact remains that I get better performance from DX11 than DX12, 290's are so close to a Fury X and Titan X, MSAA doesn't seem to work properly.
Just my few observations in this.
what if MSAA is parallel and running async.....
Not understanding the results is not the same as a broken test. Though I'll admit I don't get all the results either, there seems to be a lot more going on than simple async.
LMAO What does this even mean? MSAA has nothing to do with ACE.
erm you do know how a frame is rendered don't you??
Whether the test is reliable or not does not take away from the general 'accusation' that current Nvidia cards don't support proper Async Shaders. If that is true then I reckon in 1 years time Maxwell cards could be in for a rough ride.
Nvidia customers don't have to worry though, I'm sure Nvidia will release a new card next year that will support all of DX12 features.
Ohhh and just to keep my editing skills up, here is DX12 Vs DX11 in AOTS.
Glitchy DX12 recording but game played fine![]()
Wow, was that just recording or did you see the same on your screen in game/bench? It got incomparable after so long![]()
Glitchy DX12 recording but the game played fine (same as what I said under the video and on the youtube description).
ahh didn't see that bit mate. Ahh okays
If im honest i looked the video without taking notice which one was DX11 or DX12 and looked which one was better! The one on the right looked better visually and seemed to run better. Then i saw the glitchy stuff which threw me haha.
So your video shows for your comparison DX11 runs much better than DX12 on your hardware mate from my observation any ways.