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Ashes of the Singularity Coming, with DX12 Benchmark in thread.

It is not the margin that is important, it's the fact that it did not get bigger for the AMD cards under conditions that are supposed to favour them - high drawcalls.

This is a problem with AMD's DX11 Draw Calls vs Nvidia's, Nvidia's is just a lot better so the AMD GPU suffers more, it seems to be particular bad with the Fiji Cards, which does explain why they apear to be in some way strangled when considered the size and power of them.
 
He means the DX12 results in the picture up the page. The ones that are marginal. Their results showing the 980TI ahead of the furyx in the draw call heavy scene.

DX11 or 12?

Edit, DX12 lol.... now my head is getting messed up. I don't get the point he's making with that.
 
He means the DX12 results in the picture up the page. The ones that are marginal. Their results showing the 980TI ahead of the furyx in the draw call heavy scene.

But i think it is mostly statistics and a CPU bound scenario. as other results show the FURYX being ahead on a more powerful CPU in the same Draw call heavy scene. That large table of results up page used a 4770k.

Right, there could still be some issue with Fiji on lesser CPU's even in DX12, although its marginal and probably means nothing at all.
This is a hugely complex benchmark with a lot of information to decipher, if approached from a predisposition of it being flawed its easy to misunderstand a lot of it.

In actual fact, for me this benchmark is showing up a lot of very interesting things.

Pepole should step back from Nvidia's rant and look at it objectively, Nvidia have perverted this whole thing, Sadly.
 
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I think most people are missing the fact that this is a very CPU heavy genre of game. And this game itself it the most CPU heavy in this Genre to date. Considering the scale of the game.

So unless we can get results for a 4770k at stock from elsewhere, for extra verification. I am thinking that it is becoming CPU bound still.

Yeah i see where you are coming from.

At the moment i'm inclined to believe this 'as a benchmark' is deliberately tweaked to push massive amount of Calls to give the benchmark purpose.

When you think that in DX12 and 8 thread i7 can push 15 to 20X as many calls then it would in DX11 its hard for me to believe that this level of Call demand is normal for this game, it certainly doesn't look like it should require that much, there are a lot of points of light and instances in it but not 15m worth of calls.

How the actual game behaves will also be interesting.
 
I also just thought of something else, The Temporal AA has a massive amount of cpu overhead from what i remember. if it used the same type as starswarm.

When i disabled that in star swarm i went from low double digits to over 30 fps.

so even on high settings and with heavy draw calls, the more CPU limited benchmarks could get a good boost in performance.

Yes it does but IMO its implementation could be a lot better.

Since 3.7 CryEngine have been using Temporal AA with Projection Matrix Jittering, the image is Pin Sharp with Minimal Motion Blur and crucially almost 0 performance hit.

I have Temporal AA running here, without it, as you can imagine all that vegetation would be a sea of Jaggies....



Also notice the nice even 8 thread CPU spread.
 
Or the benchmark is broken. Considering that the whole Kepler lost performance thing was widely disproven as an AMD fanboy myth, AND there Maxwell architecture is proven to be 1.5-2.0X more efficient that Kepler, I really wouldn't pay any attention to this so called 'benchmark'.



Why dpo some people find it so hard to understand that Nvidia made a massive increase in performance per watt with Maxwell when all the facts are there to see in plain daylight.

I don't agree with D.P on much but on the Kepler vs Maxwell thing i do, Maxwell is just a better architecture and with better Draw Call efficiency. That is why a GTX 970 is a match for a GTX 780TI.

Another reason given for Kepler being held back is because the R9 290 is now a match for the 780TI when before the 290X was slightly behind, AMD have just upped thier games with Drivers just after Maxwell V2 was released.
 
Who cares bud. lets just wait and see for the real game. All I know is my card will run this game easily I'm not in the slightest bothered if a 980 with oc gets a few fps more or not.

Tbh I don't know which results are correct. One site showed a 290x a frame or 2 behind a 980ti and another showed the fury x and 980ti neck and neck. Take our pick or set up this bench thread.

Which site, can you post the 290X one you are talking about?
 
Fact, ashes uses async compute and NVIDIA hardware still beats AMD
:D. :D

No, as far as i can tell an AMD GPU with half the Power is capable of surpassing Nvidia with ASync. BTW. ASync isn't just compute, you're missing the point of it.
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Anyway.....
Most Game Engines these days are the same for Console and PC or even other platforms, they simply use different setting or porting options of the same work.


 
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You tell me what i should look at and what i should disregard and i'll take anything you say to me as fact.
 
Yes, if you like. As well as both comparing stock and over clocked results.
I'm looking at the name of the forum and scratching my head as to why suddenly everyone seems so keen to ignore overclocked results.

As I said, I'm sure a proper bench / leaderboard will throw up some interesting comparisons.

I think Ive even recommended a second hand 290X to a few people recently as a good bargain choice
You might even find that 970 of yours snt quite so bad as you seem to be assuming :D

It may well turn out to be a pile of crap in DX12, i hope not its just cost me £270 and i like it.
Having said that i'm not a complete nOOb and know what DX12 will do for it as i have done some of it myself.

Frankly i don't give a #### if Green or Red is better as long as at least one of them delivers all that DX12 has to give, that is the one i will buy once my next itch bugs me. the colour of it is completely irrelevant, i think people who base their purchasing choices on club membership are _____.

Look, ASync is an unknown, few understand it completely, right now i wouldn't dismiss anything about it.
But the last thing i will do is make up excuses for Nvidia if they don't support this, what incentive have they got to put the work in if they have minions running round after them cleaning up?
 
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Not worried about increased frametime variation from using 2 cards with huge performance difference?

Not with campaign type games no, i'm not, in that smoothness matters of course but i'm not that anal about it, what matters more to me with games like that is higher IQ and higher VSR Res, the extra muscle from a cheap GPU to boost the main will do that.

Its also early days, i'm sure Nvidia and AMD will smooth out the frame timings as time goes on.
 
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