how do I run the benchmark?
IF you have bought the founder version of the game then the benchmark is available for the public on the 20th.
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how do I run the benchmark?
IF you have bought the founder version of the game then the benchmark is available for the public on the 20th.
Looking good for AMD. Bring on the DX12 games!
IF you have bought the founder version of the game then the benchmark is available for the public on the 20th.
One's more again, AMD did't make DX 11 profile for this bench/game, that's why you can see "massive" difference. So not looking good at all.
Your point is invalid, if the game is optimised correctly it won't need any driver tweaks. Only thing it will need is a crossfire profile.
Your point is invalid, if the game is optimised correctly it won't need any driver tweaks. Only thing it will need is a crossfire profile.
So if Nvidia have a DX11 and DX12 profile that's ok but all of a sudden if AMD only have a DX12 profile somehow it makes it invalid seeing as they could potentially get more performance if they made a DX11 profile ?
The logic of some people never ceases to amaze me![]()
So if Nvidia have a DX11 and DX12 profile that's ok but all of a sudden if AMD only have a DX12 profile somehow it makes it invalid seeing as they could potentially get more performance if they made a DX11 profile ?
The logic of some people never ceases to amaze me![]()
Unfortunately, we have to make some corrections because as always there is misinformation. There are incorrect statements regarding issues with MSAA. Specifically, that the application has a bug in it which precludes the validity of the test. We assure everyone that is absolutely not the case. Our code has been reviewed by Nvidia, Microsoft, AMD and Intel. It has passed the very thorough D3D12 validation system provided by Microsoft specifically designed to validate against incorrect usages. All IHVs have had access to our source code for over year, and we can confirm that both Nvidia and AMD compile our very latest changes on a daily basis and have been running our application in their labs for months. Fundamentally, the MSAA path is essentially unchanged in DX11 and DX12. Any statement which says there is a bug in the application should be disregarded as inaccurate information.
Well, AMD did not optimized for DX 11 because they don't want to. Don't ask me why, maybe because it is pointless etc. Here is the thing, if you don't do optimization to this program while run it in DX 11 obviously getting less performance. While you run it in DX 12 , will get some benefit. Now that benefit looks much better this way. Basically , it is false in the whole picture and miss leading. . Ask AMD rep if they did DX 11 profile to this bench. BTW, this info came from AMD.
What if you're not a founder ?
Any release date for the benchmark by chance ?
All i said was if they optimise it correctly it won't need a profile. Where to say Nvidia even have a profile for AotS, because it said on the driver release notes?
Nvidia claim there is a "MSAA bug" causing performance problems which has already been debunked by the devs to be nothing but BS. The dev saying Nvidia are basically talking out of their arse.
Source: http://oxidegames.com/2015/08/16/the-birth-of-a-new-api/
Care to back up your statements? Care to prove there is any profile for AMD or Nvidia for that matter. My original point never stated there was or wasn't a profile, i was merely saying that if it's optimised properly it won't need any driver tweaks.
Truly sorry but i am very tired to argue on this matter. All i am saying is, ask AMD rep. Then you will find out and understand it.
IF you have bought the founder version of the game then the benchmark is available for the public on the 20th.
What did I just say the other day about NV and their propaganda machine... see how their little helpers are already spouting the talking points.
So good to be proven right again and again.