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Yes, pick one out of 10 sets of results, where it's clearly CPU bound, and use that to dismiss everything else, great plan...
CPU or not will make absoltuely no difference, icnreaseing resoltuin cannot increase average FPS.
Simiulalrly, there is often an increase in FPS going from low settigns to high setitngs.
Then there is the fact that in some of the nvidia benches the DX12 result is lower than DX 11 which si apretty obvious sign the game enigne or driver has a flaw.
Its pretty black and white that the numbers coming out of that benchmark are compelte junk, for both vendors. There are some glimpses that AND will do well but it is hard to trust any of it when the numbers have fundamental flaws. Increasing the resolution should never increase average FPS.
If AMD had this problem i would tend to agree its an engine problem, but they don't.
I can see why Nvidia are being so defensive.
AMD results do shwo many of the same problems, icnreasaing resoltuon is increasing performance, increasing detail form low to high is increasing performance.
Nvidia are being defensive because this is the first public Dx12 benchmark and it is obviously flawed.
So the question is, is there an issue with AMD's dx 11 performance or Nvidias dx12 performance. Or is it just that AMD gpus really are being bottlenecked more in dx11.
Don't bite my head off.
AMD results do shwo many of the same problems, icnreasaing resoltuon is increasing performance, increasing detail form low to high is increasing performance.
Nvidia are being defensive because this is the first public Dx12 benchmark and it is obviously flawed.
So is it flawed that the 770 gained a 180% performance boost in directx 12?
The titan X lost 3fps on and 5960x which can be from a number of small things like the directx 12 pathway only rendering real frames unlike DX11 which often will display old frames. So like with AFR the fps numbers can get artificially increased.
I am not saying that the benchmark is perfect though, it is still a pre alpha game engine but it does show massive improvements all around.
AMD's all looks fairly consistent, not perfect but one would expect some fluctuations.
http://www.pcper.com/reviews/Graphi...ted-Ashes-Singularity-Benchmark/Results-Avera
Simiulalrly, there is often an increase in FPS going from low settigns to high setitngs.
Then there is the fact that in some of the nvidia benches the DX12 result is lower than DX 11 which si apretty obvious sign the game enigne or driver has a flaw.
Its pretty black and white that the numbers coming out of that benchmark are compelte junk, for both vendors. There are some glimpses that AND will do well but it is hard to trust any of it when the numbers have fundamental flaws. Increasing the resolution should never increase average FPS.
CPU or not will make absoltuely no difference, icnreaseing resoltuin cannot increase average FPS.
Just ebcause soem numebrs are flawed doesn't man all number areflawed, quite liekly some of the numbers are truely representitive but that doesn't mean hat some of them are compeltely bogus. The problem is you have no idea what is what.
PcPer numbers:
390X at 1080 Low DX12 is 28.3FPS. Increase setting to high and the FPS increase to 31.7. That is a rpetty big flaw ificnreasing game detail icnreases resolution then there is an error in the game engine. Go back to low setting and bump the resoltuon to 1600p, FPS go from 28.3 to 31.2 FPS, there is just no way that is possible with a properly working benchmark.
The numbers don't make any sense for AMD or Nvidia, so it impossible to really draw any conclusions.
See my post above, AMD results get faster with increased resoltuon and increased detail.
AMD results do shwo many of the same problems, icnreasaing resoltuon is increasing performance, increasing detail form low to high is increasing performance.
Nvidia are being defensive because this is the first public Dx12 benchmark and it is obviously flawed.
The results I have seen so far are total garbage. Any benchmark that does not scale with resolution is totally flawed. Any DX12 bench that does not scale with resolution even more so as the whole idea of the new API is to remove the CPU bottleneck.
I will only take any new DX12 bench seriously when it scales in the same way as Heaven 4 both with resolution and number of GPUs.
I expect there will be a new version of the Heaven bench that uses DX12 and I think that will be a far better guide.
You mean like higher FPS at lower res or lower IQ? it is doing that![]()