Its like a reverse roll Pcar groundhog day in here!
Almost but at the moment the Nvidia crew are butthurt because AMD is getting the same fps as Nvidia gpu's. If AMD was significantly faster like PCars is for Nvidia then all hell would break loose.
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Its like a reverse roll Pcar groundhog day in here!
Infact, it doesnt. It's only lowly forum members that say that.
If Nvidia have had that code for months like Oxide say, and have updates to code to compile on a daily basis like Oxide say, then I'm pretty sure that Oxide have something they need to look at. Oxide are a two bit dev heavily involved with AMD so like AMD will say anything to have a go at Nvidia. Infact Oxide have said themselves that there are issues with their MSAA code.
They never said the problem was with their MSAA code, they said the MSAA path in the current DX12 drivers is broke/sub optimal. Hence Nvidia and everyone else need to fix it in their drivers. And they even offered to implement a workaround by using a DX11 type MSAA shader instead.
By that logic every dev involved with Nvidia is a two bit dev too, right?
Nvidia cards are getting the same performance as AMD so whats the problem?
If it's a bug in the MSAA code of the game then it also affects AMD too... Don't know where you got the idea that somehow it's rigged in AMDs favour.
Glad you think i'm a "lowly forum member", more than can be said for you. You lost the moral high ground by making that insult.
Oxide believes it has identified some of the issues with MSAA and is working to implement workarounds on our code.
Nvidia mistakenly stated that there is a bug in the Ashes code regarding MSAA. By Sunday, we had verified that the issue is in their DirectX 12 driver. Unfortunately, this was not before they had told the media that Ashes has a buggy MSAA mode. More on that issue here. On top of that, the effect on their numbers is fairly inconsequential. As the HW vendor's DirectX 12 drivers mature, you will see DirectX 12 performance pull out ahead even further.
I won't try to speak for Nvidia PR.
What I can say, with absolute certainty: The MSAA issue they described will happen on any DirectX 12 game currently. That's why we were surprised they tried to describe the issue as a "bug" in our code.
I don't expect it to be an issue for long though. Even as recently as last week, Nvidia released an updated driver that made significant performance gains with Ashes.
Nice inja edit. I was talking about myself too in the forum member comments. Were nobodies. Oxide are a nothing dev with AMD influences. Nvidia are a major corproation.
Again like fs123, you seem to not respond directly to whats written and add in assumptions to fit. I have never once talked about anything being in AMD's favour.
Agreed, Planetary Annihilation never lived up to the hype and Square/Enix had Supreme Commander 2 noobified to try and compete with Starcraft 2 (despite the fact the target audience all look down on baby RTS games like SC2).

Except Mantle has nothing to do with DX12.
What are oxide games famed for? I am not such an RTS fan, so excuse my ignorance.
What are oxide games famed for? I am not such an RTS fan, so excuse my ignorance.
Wasn't it that Star Swarm benchmark?
Brian Wade, partner has been a leader in software development for nearly three decades. He won a prestigious BAFTA for his work as the lead programmer of Civilization V, and served as lead programmer for Command and Conquer 3: Kane’s Wrath, The Lord of the Rings: The Battle for Middle Earth II: The Rise of the Witch-king, and A Force More Powerful as well. In addition to his time in the games industry, Brian has nearly 20 years of experience developing both mission-critical and simulation software for the military. Beyond demonstrating leadership capabilities in bringing many successful software projects to release, Brian is a skilled gameplay programmer with specializations in artificial intelligence, physics and game systems design.
The problem with AMD is they come off as a company with too few resources and too many fronts to fight.
It's only time until they get stretched again and fall behind in a certain area.
Either, CPU, GPU drivers, game optimizations, xfire performance etc etc etc....
They can not fight both Intel and Nvidia it's impossible.
Eventually Nvidia will find away again to stretch the gap. Just time.
Couldn't care less what you have to say at this point. You lost any credibility by insulting me. Then again, you never had any.

What are oxide games famed for? I am not such an RTS fan, so excuse my ignorance.
Doubt it, how are they going to do that with a low-level API? Not quite as easy as just a few driver tweaks like with DX11. Nvidia were also supposedly working on DX12 with Microsoft, so much for that. Where are the improvements to show that they were working with MS?
Doubt it, how are they going to do that with a low-level API? Not quite as easy as just a few driver tweaks like with DX11. Nvidia were also supposedly working on DX12 with Microsoft, so much for that. Where are the improvements to show that they were working with MS?
 
	