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Ashes of the Singularity Coming, with DX12 Benchmark in thread.

Matt, could you try the same settings I'm using. 1120 core with undervolting (I use -12 mV). I can run 1150 with overvolting, but undervolting with lower core gives me better score always. And I do have +50% power settings in use.

I believe it could be vrm's overheating.

Matt, could you test native 4k with 8xmsaa on single card with dx12 vs dx11. Just wanna see how the memory handles. As I'm already using all 4GB of my card on 1080p at 4x msaa. If I'm right you should be getting stuttering on dx11, but not on dx12 because 12 handles memory totally different.

Yes will do next time I'm doing another run.
 
Hopefully low abstraction API's and Asyn shaders will allow them to re-enable SVOGI in the engine. The UE4 demo with SVOGI looked so much better than the final version.
 
lol, finished a battle, continued after victory. Decided to see how many dreadnoughts I could build, built 5 factories and left them on repeat. Had a unit cap of over 11000. Left it going and after putting the kids to bed had several thousand dreadnoughts.

When they all get bunched up together they keep bashing into each other and randomly bouncing around the screen and in the air. Went to take a screen shot and it crashed.....:p
 
Anyone else find it really hard on anything other than beginner? The AI just spawns big guns way too fast for me to even do anything, I've barely made anything or ventured out into the map before the AI has control of 4-5 towers and is invading territory with Dreadnoughts... FFS
 
Simple logic, games that need the best part of 12gb exist and they are not going to go away. It does not matter what the right's and wrongs of it are these games exist and there are more coming.

Did you see what I did there DM, I said it all in a couple of lines.:D

Have to disagree with you here Kaap.

12GB of VRAM is only needed when running 4K resolution with ridiculous amounts of AA. Somthing that only people with 4XTitan X's can actually run. I'd say less than 0.01% of the PC gaming audience run such a setup - so it's rather silly to make a blanket statement like you did, that "games that need the best part of 12GB exist".

As you mentioned, the most common resolution is 1080P. 1440P is growing each year, 4k still extremely uncommon. I'd say 6-8GB is the current sweet spot.
 
Have to disagree with you here Kaap.

12GB of VRAM is only needed when running 4K resolution with ridiculous amounts of AA. Somthing that only people with 4XTitan X's can actually run. I'd say less than 0.01% of the PC gaming audience run such a setup - so it's rather silly to make a blanket statement like you did, that "games that need the best part of 12GB exist".

As you mentioned, the most common resolution is 1080P. 1440P is growing each year, 4k still extremely uncommon. I'd say 6-8GB is the current sweet spot.

I think 4k will be more popular than 1440p and quicker on the uptake just because of 4k TV''s and so on. I 100% agree atm is a small market but IMO will overtake 1440p quite quick as monitors and gpus improve
 
Anyone else find it really hard on anything other than beginner? The AI just spawns big guns way too fast for me to even do anything, I've barely made anything or ventured out into the map before the AI has control of 4-5 towers and is invading territory with Dreadnoughts... FFS

Yeah I struggle with the AI on harder levels. Just not fun/really hard atm. Suspect I need to get to grips with better tactics/building things in the right order.:)
 
I think 4k will be more popular than 1440p and quicker on the uptake just because of 4k TV''s and so on. I 100% agree atm is a small market but IMO will overtake 1440p quite quick as monitors and gpus improve

Although DP1.3a only supports 1440p HDR at 144hz and HDR 2160p at 60hz. unless someone brings a multi panel monitor to market with two connections.
 
Have to disagree with you here Kaap.

12GB of VRAM is only needed when running 4K resolution with ridiculous amounts of AA. Somthing that only people with 4XTitan X's can actually run. I'd say less than 0.01% of the PC gaming audience run such a setup - so it's rather silly to make a blanket statement like you did, that "games that need the best part of 12GB exist".

As you mentioned, the most common resolution is 1080P. 1440P is growing each year, 4k still extremely uncommon. I'd say 6-8GB is the current sweet spot.

Two big Pascal or Polaris GPUs will have almost as much GPU grunt as 4 TitanXs. When these new cards arrive there will be plenty of people on these forums who will want to run 2 way setups.
 
Have to disagree with you here Kaap.

12GB of VRAM is only needed when running 4K resolution with ridiculous amounts of AA. Somthing that only people with 4XTitan X's can actually run. I'd say less than 0.01% of the PC gaming audience run such a setup - so it's rather silly to make a blanket statement like you did, that "games that need the best part of 12GB exist".

As you mentioned, the most common resolution is 1080P. 1440P is growing each year, 4k still extremely uncommon. I'd say 6-8GB is the current sweet spot.


got to agree, You don't need to run max AA on 4k anyway. Things are much much sharper at this res anyway. I mean Assassins creed i was running 1080p on my 290x with FXAA then when i got my 980Ti i ran 4x MSAA which made things look sharper however when i switched to 1440p i found just FXAA was enough and looked much much sharper no jaggies unless i looked really hard. Tried 4k and didn't need AA tbh but FXAA was still enough. So max AA at 4k is a waste of grunt and memory but i couldn't run 4k at what i feel is playable FPS.
 
Two big Pascal or Polaris GPUs will have almost as much GPU grunt as 4 TitanXs. When these new cards arrive there will be plenty of people on these forums who will want to run 2 way setups.

Your statement was directed to now, rather than in the future.

In the future of course we'll all be running 4K, 8K etc.

I was simply pointing out that your "games that need the best part of 12GB exist" statement is not currently true.

Of course as the years go on, developers will add in higher resolution textures and more advanced AA/filtering options, which will increase the amount of VRAM games use. Though in the future GPU's will have more VRAM, so kinda obvious ramification.
 
got to agree, You don't need to run max AA on 4k anyway. Things are much much sharper at this res anyway. I mean Assassins creed i was running 1080p on my 290x with FXAA then when i got my 980Ti i ran 4x MSAA which made things look sharper however when i switched to 1440p i found just FXAA was enough and looked much much sharper no jaggies unless i looked really hard. Tried 4k and didn't need AA tbh but FXAA was still enough. So max AA at 4k is a waste of grunt and memory but i couldn't run 4k at what i feel is playable FPS.

Yea I noticed something similar myself. Moving from 1200P to 1440P really made a huge difference in regards to IQ. What needed MSAA on 1200P simply doesn't need it at 1440P, for me at least.

At 4K, I can only imagine the supreme youthful visual prowess needed to tell the difference between FXAA and MSAA :eek:
 
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