Assassin's Creed Nexus VR Review

Ubisoft make pretty good VR games. Star Trek Bridge crew anyone?

Assassins Creed continues this tradition, haven't seen a bad review of the game yet. It's looking like it's going to be one of the must have Quest 3 games.

I wish Ubisoft would make more VR games!!
 
Will be putting this on my Xmas list for sure. I’m still not feeling there’s any games worth the Q2 to Q3 upgrade cost yet though
 
If u watch that vid at 4K it does show more of a difference but yeah it's certainly not significant enough to justify buying a Quest 3 for it. Screenshot previews of an updated TWD S & S show quite a big difference (imo it looks closer to PCVR then Quest 2 standalone), I think there's a few others (Hubris, Into The Radius, etc) that show a difference to a lesser degree. With QGO you can run games/app at a very high resolution on the Quest 3. The lenses make a difference, near edge to edge clarity, bigger fov, no god rays.
 
Such an important title for VR. A huge IP, uniquely VR gameplay, high production values throughout. Really, really hope that this sells well, it's a real bellwether for the vr games industry.
 
Been playing lots of Dungeons of Eternity lately. If there’s a good bump when they release Q3 version that’ll probably sway me
 
this ^^

shirley they will do a PC version at some point?? given the assasins creed games are on PC..

Whether this is a "timed exclusive" or a "full exclusive", who knows.

We haven't seen PC versions of previous Quest exclusives such as The Climb 2, Resident Evil 4, Tales from the Galaxy's Edge and Jurassic World Aftermath.
 
I suspect this may well be a Meta exclusive. The other question is whether it's worth the effort to port to PCVR?

You've got a potential market of 20+ million on standalone. PCVR market is far smaller (about 1.5 - 2mill steam users), and 40% of those use the Q2 anyway, so you're already hitting half that market. They don't need to worry about different hardware (headset, cpu, gpu etc) conflicts, it's all straight forward. Is the remaining 60% of the PCVR market worthwhile? Not even taking into account the fact you need to upgrade everything anyway and improve all the pretties. Is the extra effort worth the extra sales? I doubt it.
 
I suspect this may well be a Meta exclusive. The other question is whether it's worth the effort to port to PCVR?

You've got a potential market of 20+ million on standalone. PCVR market is far smaller (about 1.5 - 2mill steam users), and 40% of those use the Q2 anyway, so you're already hitting half that market. They don't need to worry about different hardware (headset, cpu, gpu etc) conflicts, it's all straight forward. Is the remaining 60% of the PCVR market worthwhile? Not even taking into account the fact you need to upgrade everything anyway and improve all the pretties. Is the extra effort worth the extra sales? I doubt it.

Oh yes, I agree. But it's games like this that make you wish it wasn't the case, especially as Quest is running this in 45fps ASW mode.
 
Played this a bit (still having some motion sickness issues so not forcing it), and it's very impressive for a native game though pretty low res on the Pro, with a few frame drops here and there. Guess it'd be much better on the Q3. I'm amazed Q2 level hardware can do it.

The MR interface sequences took me by surprise in a very pleasant way. Incredibly immersive.
 
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