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Assassins Creed Valhalla Bench Thread

Got it sorted! I was so reluctant to do a fresh install of windows that I bought a 1TB Nvme drive to replace the 500GB SSD and 250GB NVMe drive I had, allowing me to discard the pcie extension card that I needed to enable CSM for. That still didn't allow for SAM to kick in so, bought a 2TB external hard drive so I could do a back up and then fresh install of window. 5 hours and £160 spend later I can now bench 150 FPS in Valhalla. Updated scores incoming...

UPDATE: So after thinking I had it sorted, I copied some of my back up files and folders over to my C drive, went to benchmark and discovered I had lost the performance again! Reinstalled Windows again and have not moved anything back over and all is good. There must be something on my old C drive that is preventing SAM from working!?

Anyway, after what has turned out to be a complete saga, I believe I fully deserve these awesome scores:

OhL0JaT.png

fSGQe5z.png

rnilfxa.jpg
1440p
3080@1900/4800
3900X@PBO
461.72

@LtMatt
Did some more tweaking and I top the 3080 1440p list. Woohoo!

Sorry for the delay gents, scoreboard updated. :)
 
1080p
3070 @1965/1750
2700x
461.92
gkLJdZ9.png

1080p
3070 @2085/1850
2700x
461.92
VEiWs8c.png

1440p
3070 @1965/1750
2700x
461.92
VFRgd3K.png

1440p
3070 @2085/1850
2700x
461.92
7iK58eJ.png

i don't think resizable bar can save this game for nvidia cards. even without sam, 5700xt beats 3060ti and evens out with 3070

it simply is super optimized for rdna 2 (i don't it this performance disperancy is deliberate. it is rather a result of rdna1/rdna2 sharing similar charasteristics with nextgen consoles. this game was especially optimized for rdna2 gpus in ps5 and xbox and it shows. same story in godfall where it excels with rdna2. ubisoft probably did their best optimization for consoles, and that reflected itself on pc rdna performance. i really don't think amd bought their way into this performance disperancy.

it proves that nvidia's architectures derail greatly from consoles, and nvidia probably does some special magic or use their market power to influence developers to optimize optimally for their games but they can only influence so much, and they can only influence for their most recent architectures... in horizon zero dawn, we saw that rx 580 beat 1060 by a hefty %40-50 margin, only to be fixed 4 months later. even when it's fixed, rx 580 still performs near 1070, similar to the red dead redemption 2. it was apparent that developer did not need to do "active" work for rx 580, since it pretty much shared an improved architecture over a ps4. yet pascal performed bad without any optimiziation involved. it also proved that if developer does not actively optimize for nvidia's architecture, performance falls flat for older nvidia cards

ivJ2oEg.png
 
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i don't think resizable bar can save this game for nvidia cards. even without sam, 5700xt beats 3060ti and evens out with 3070

it simply is super optimized for rdna 2 (i don't it this performance disperancy is deliberate. it is rather a result of rdna1/rdna2 sharing similar charasteristics with nextgen consoles. this game was especially optimized for rdna2 gpus in ps5 and xbox and it shows. same story in godfall where it excels with rdna2. ubisoft probably did their best optimization for consoles, and that reflected itself on pc rdna performance. i really don't think amd bought their way into this performance disperancy.

I agree and its not a bad thing as most of us educated posters (who discuss it without short slurs of green vs red arguments) predictted this some time back - whether you deem it as a console port or otherwise, the AMD hardware has cemented in a good chunk of the gaming market it was only a matter of time till some decent titles started to show this rather than the other way around (hairworks, DLSS big money passing hands).
 
Thought I would give it a whirl with resizable bar now on 3xxx and z390 board of mine.

2160p
71FPS average / 38FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
W2JgEH5.png

1440p
100FPS average / 46FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
wfYkwzd.png
 
Thought I would give it a whirl with resizable bar now on 3xxx and z390 board of mine.

2160p
71FPS average / 38FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
W2JgEH5.png

1440p
100FPS average / 46FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
wfYkwzd.png


How the heck do you get 2220mhz, man I must have a **** card, the game bench just crashes on anything over 2050mhz. My card refuses to take its full power limit in this benchmark for some reason, the power limit is 480w but it won't go over 380w during the bench, only time it goes above that is in menus
 
How the heck do you get 2220mhz, man I must have a **** card, the game bench just crashes on anything over 2050mhz. My card refuses to take its full power limit in this benchmark for some reason, the power limit is 480w but it won't go over 380w during the bench, only time it goes above that is in menus

I undervolt / overclock. I find lowering the voltage rather then hammering it can actually help stabilise things, in fact not yet overvolted compared to stock voltages. it does require some work finding the sweet spot but does work as your then shoving less power into the core the needed. This game does not actually need much power on the high end, I use about 320w - 330w in that run, hence my FE with its 400w BIOS limit can actually do alright. In other games like CP2077 I will run into the power limit first before stability limit for example.

But yeah try messing with voltage I think, see if it helps. May mean you sip even less power, come down on temps slightly and slightly higher stable boost.
 
Ah ok I'll have a play with the voltage curve. This game is definitely one that seems to push overclocks to the edge of stability, I generally have to drop the offsets by a minimum of +30mhz compared to any other game I've come across so far
 
I normally play it on heavily underclocked profile. As the game goes through spells of crashing its hard to say what's really the culprit. Anyway since the Ostara festival there were more crashes than you would put up with. So I started to turn default GPU settings on when playing this game and it hasn't crashed in my short spells playing the dailies etc so like you say @Grim5 it might be sensitive to the clock settings.
 
I normally play it on heavily underclocked profile. As the game goes through spells of crashing its hard to say what's really the culprit. Anyway since the Ostara festival there were more crashes than you would put up with. So I started to turn default GPU settings on when playing this game and it hasn't crashed in my short spells playing the dailies etc so like you say @Grim5 it might be sensitive to the clock settings.

It's a DRM issue imo, mine was crashing to desktop all the time but if i sync my system time & run in admin mode crashes are rare, like once every 3-4 hours.
 
Re-ran these using the new Adrenalin 21.4.1 drivers.

1080P
69000 XT @2800/21214Mhz
21.4.1

cc9hqYo.png

1440P
k8gdKh4.png

2160P
A0zrgZZ.jpg



1080p
3070 @1965/1750
2700x
461.92
gkLJdZ9.png

1080p
3070 @2085/1850
2700x
461.92
VEiWs8c.png

1440p
3070 @1965/1750
2700x
461.92
VFRgd3K.png

1440p
3070 @2085/1850
2700x
461.92
7iK58eJ.png

i don't think resizable bar can save this game for nvidia cards. even without sam, 5700xt beats 3060ti and evens out with 3070

it simply is super optimized for rdna 2 (i don't it this performance disperancy is deliberate. it is rather a result of rdna1/rdna2 sharing similar charasteristics with nextgen consoles. this game was especially optimized for rdna2 gpus in ps5 and xbox and it shows. same story in godfall where it excels with rdna2. ubisoft probably did their best optimization for consoles, and that reflected itself on pc rdna performance. i really don't think amd bought their way into this performance disperancy.

it proves that nvidia's architectures derail greatly from consoles, and nvidia probably does some special magic or use their market power to influence developers to optimize optimally for their games but they can only influence so much, and they can only influence for their most recent architectures... in horizon zero dawn, we saw that rx 580 beat 1060 by a hefty %40-50 margin, only to be fixed 4 months later. even when it's fixed, rx 580 still performs near 1070, similar to the red dead redemption 2. it was apparent that developer did not need to do "active" work for rx 580, since it pretty much shared an improved architecture over a ps4. yet pascal performed bad without any optimiziation involved. it also proved that if developer does not actively optimize for nvidia's architecture, performance falls flat for older nvidia cards

ivJ2oEg.png
Thought I would give it a whirl with resizable bar now on 3xxx and z390 board of mine.

2160p
71FPS average / 38FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
W2JgEH5.png

1440p
100FPS average / 46FPS low
3090FE @ 2220Mhz / 5376mhz
9900k @ stock
Driver: 466.11
wfYkwzd.png
4K result:67fps

5950x @ pbo
rtx3090 @ 2050mhz
driver 466.11

Scoreboard updated gents. :)
 
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