Soldato
- Joined
- 29 Aug 2010
- Posts
- 8,597
- Location
- Cornwall
Where did devs say that or was this pulled from where the sun don't shine?
MS stated only the big boys(likes of Unreal/Crytek) will get full use of DX12 and the rest will simply stick to DX11.*
Same as GW's, takes extra time and a bung to use it
FC4/Primal is a perfect example, if GW's was that easy to implement, imagine it would have carried over to Primal, some argue the devs want to use it, it saves them time.
+1
You can shout from the rooftops all you want, but if you don't pay devs to include it then it's a lot of noise for nothing.
Not sure where GameWorks comes into this, but I agree it'll take time. Don't think anyone ever claimed GameWorks was a free performance boost for Nvidia though...
(5 to 10%), its really not a good idea to listen to a developer who also says "its too hard"
There is no reason why this technology should not yield a great deal more than that.
Some developers are getting more.....
And surely we want developers to explore new technologies? if we do; maybe not be so childish as to put a measure on the benefits for us, what are we saying? that developers should not bother modernising unless it yields a 20% performance boost for us?
Really? are we all just elite console gamers now?
Edit. misread that ^^^^ somewhat.
Inevitably yes, your right, however, some developers will modernise while others will cross their arms and say "burrrh.. its too hard"
I know whose games i will and will not buy.
Some developers have got more than a 5-10% performance gain just through ASync compute or more than 5-10% using DX12 in general?