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ATI 6 Series

The bottom line is that tessellation really isn’t going to matter for at least the next year. In a year, you will probably be wanting another card other than a 460/470 5850/5870, so why worry too much about it. Focussing on tessellation for the next generation ATI cards is simply detracting the conversation.

Tessellation currently sucks in comparison to Fermi but, do you really sit benching all day, or actually play games? Even if I had a Fermi card I would acknowledge that at present it’s not really an important factor, and to recommend a fermi over an ati card for value for money based on the tess factor is just daft.

+1
By the time it really matters most would have moved on from the cards they have now.
 
The bottom line is that tessellation really isn’t going to matter for at least the next year. In a year, you will probably be wanting another card other than a 460/470 5850/5870, so why worry too much about it. Focussing on tessellation for the next generation ATI cards is simply detracting the conversation.

Tessellation currently sucks in comparison to Fermi but, do you really sit benching all day, or actually play games? Even if I had a Fermi card I would acknowledge that at present it’s not really an important factor, and to recommend a fermi over an ati card for value for money based on the tess factor is just daft.

It will only matter when it starts to matter on consoles. If consoles skip it then it will never matter.
 
There hasn't been a game that has actually used Tessellation properly and correctly yet. Those shots of AvP where they just tessellated every polygon on the model come to mind.

Personally I think you could get some really good results even with the limited power of the 5870 if it was implemented intelligently so it was only used where you'd get the maximum benefit.

That's the biggest problem with the usage of tessellation at the moment. It's done for the sake of it, a lot more polys are added, but not much actual detail is, the mesh is basically subdivided between the existing polygons, increasing the poly count, but the rough edges from the lower poly models are still very much present.

I saw a comparisson image on AVP of a tessellated alien and an untessellated one, and their profiles were identical.
 
It will only matter when it starts to matter on consoles. If consoles skip it then it will never matter.

It will matter even if consoles skip it, but it'll only matter when it's implemented with more thought behind it.
 
I predict that it will be twice as powerful, 10,000 times larger, and so expensive that only the five richest kings in Europe will own them.
 
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