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ATI Eyefinity

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Leeds, UK
Right, im about to buy a Triplehead2go adapter for £150, bargain price tbh.
But ive just read about the new software from ATI.
Will this run games exacly the same way as the triplehead, will compability be a problem etc.

As it may be a cheaper option to just get a 58** maybe, as i was thinking of upgrading my gfx cards abit further down the line.
You recon just buying the matrox box would be a good option? i'm researching atm but info seems quite strict.

Any info would be appreciated.
i needs unconfusing, or just a push to buy it anyway :)
 
Who knows, it hasnt been released yet ;)

Info for other people. - This looks very very cool

AMD is looking to expand your horizons with its Eyefinity technology, allowing you to run up to six monitors in HD from a single graphics card – and TechRadar has had the chance to play with the latest in graphics tech.

Although you'll have to wait and see how ATI is bringing the technology to our homes, Eyefinity is close to release and looking rather stunning.

Essentially, the technology allows you to run multiple monitors in high definition from your graphics card – and TechRadar was at the top-secret launch event to test out whether it's merely a gimmick, or if it's really a game changer for the company.

Although it is working hard on getting partners to provide the kind of monitor hardware necessary for the practical necessities of sticking six monitors together, AMD seems aware that the majority of us will not be forking out for a half dozen panels just yet.

But, as we flew an aeroplane through stunning vistas (not the OS) with our peripheral vision taken up with screen and not wall, we have to confess that the high definition multiple monitors were certainly helping us feel more involved in things.

Even with the rather sexy specially supplied Samsung monitors that sported much thinner bezels, the black lines were, of course, noticeable, but it was amazing just how quickly your eyes start discounting the edges of the screens.

The power of the technology that supplied Eyefinity was clear – this was a meaty rig indeed to provide stutter-free six monitor action (6 x 2,560x1,600 resolution, in fact) but it wasn't so pricey that it would be beyond the means of an enthusiast gamer.

Stick six 23-inch monitors in the mix, however, and you'd be looking for seriously deep pockets.

Still, as a concept, it was pretty damn cool, and we bore that in mind when we moved over to a more feasible three monitor setup – which will be available earlier than the six-screen behemoth.

ATI infinity

Now we should point out that multiple monitors are nothing new, but in gaming terms getting a stable gaming experience while using the setup has been problematic.

Eyefinity (and the surrounding tech) changes that, and in spectacular style.

On the three monitors, the gaming experience was, in all honesty, not significantly worse than the six monitor set-up – and less likely to be pie in the sky for Mr average income.

Your peripheral vision extends far wider than it does vertically – and with the focus on the middle monitor, the side monitors gloriously plied our eyes with extra information without detracting from the gameplay.

The game being featured on this rig was Left4Dead, and it was certainly an advantage to be able to sense further around ourselves. It literally expanded our horizons in terms of gameplay – and, as a nice little added bonus – it made it much nicer to spectate.

Apparently many games are perfectly capable of taking advantage of the ridiculously large field of vision, because they take their maximum resolutions from what the graphics card tells them.

Because EyeFinity allows you to essentially treat the entire surface of your monitors as a single resolution, you simply choose what you are offered and the game adapts – giving you glorious action.

AMD was at pains to point out that this isn't applicable to all games, but an extensive list was shown including major first person shooters like Half Life 2, Crysis, and Far Cry 2, real-time strategy games, flight sims and so on that could run well on EyeFinity setups.

Of course, multiple monitors have uses outside of gaming – and EyeFinity allows you to set up the monitors in multiple configurations – with some portrait and other landscape, in an inverted 'T' with four monitors or in an 'L' shape for instance.

This, of course, boosts productivity and, for people who need multiple programmes running at the same time (AMD's example was city traders), and have the computers that can cope, this will prove to be a major boon.

We also asked AMD if the EyeFinity tech could cope with monitors with different resolutions and sizes, and received an affirmative – which means that you could begin to add monitors as and when you like, including re-using old ones.

Plus you can clone and span monitors to your heart's content, or even group screens together.

It's pretty damn cool, especially considering that it is close to a public release, and, although you might not be forking out for a six screen setup straight away, we can see the three monitor configuration gaining some traction.

http://www.techradar.com/news/gaming/hands-on-ati-eyefinity-review-634244

EDIT: Seems the original Link has been taken down. This thread has photos etc..

http://www.overclock.net/hardware-news/572842-tr-hands-ati-eyefinity-review.html
 
Right, im about to buy a Triplehead2go adapter for £150, bargain price tbh.
But ive just read about the new software from ATI.
Will this run games exacly the same way as the triplehead, will compability be a problem etc.

As it may be a cheaper option to just get a 58** maybe, as i was thinking of upgrading my gfx cards abit further down the line.
You recon just buying the matrox box would be a good option? i'm researching atm but info seems quite strict.

Any info would be appreciated.
i needs unconfusing, or just a push to buy it anyway :)

As has been mentioned the card hasn't been released/benchmarked/tested properly yet, BUT the indications seem to be that that is essentially the Matrox TripleHead2Go 'done right' so the speak.

So it's done in hardware (like the Matrox, unlike SoftTH) but on the actual graphics card itself, and this seems to give the benefits of:
Differing resolutions per display (as per SoftTH, but something TH2Go doesn't offer)
Upto 2560x1600 (Again, as per SoftTH but far above the 3x1680x1050 that the TH2Go offers)
Upto 6 displays (Just 3 for TH2Go, unlimited for SoftTH?)
Decent Performance/Ease of Use (like the TH2Go, unlike SoftTH from what I've seen)

I'm looking forward to finding out more, was planning on a 5870 + SoftTH + 3x 1920x1200 setup in the next month or two, this just cuts out the SoftTH part and hopefully gives better performance :D
 
ITs all very nice, and its good the features are there so eventually panel makers and all future screens will be seemless and make it worthwhile, but I don't in any way want to game, or watch films, or really do anything with big borders breaking up the picture. I use two screens for separate things, game on one, vid/net on the other sometimes or Firefox one, IE on the other, etc, etc, that works fine.

The best feature would be, with seemless screens, the ability to group screens as you want, so have 6 screens, bottom 3 or maybe 4 in a square for a game, and the top 3 for various IE pages or whatever would be nice.

What I really want is smoother transition between a "full screen" game and alt tabbing to other screens without problems. Some full screen games will stop video being shown on other screens, or obvious your mouse is trapped to the game so you can't change an IE page or whatever, and alt tabbing can be slow, drops the full screen which again for various games causes problems and slow getting back in.

WE need hotkeys to send the mouse/control to various screens without messing around with anything else. Quite a few games run massively worse in windowed mode.

But as I said, its a nice step and a necessary step up to the 7 year plan of 180degree screens with speech/movement recognition so semi holodeck style gaming.

Not one to not have a pop at Nvidia when given the chance, it will be good when Nvidia get these features, disable them on non professional parts for 2 years before enabling something thats worked the whole time but they just didn't want home users to be allowed to use :p
 
ITs all very nice, and its good the features are there so eventually panel makers and all future screens will be seemless and make it worthwhile, but I don't in any way want to game, or watch films, or really do anything with big borders breaking up the picture. I use two screens for separate things, game on one, vid/net on the other sometimes or Firefox one, IE on the other, etc, etc, that works fine.

It looks like it'll be easy to turn on/off, personally I want this badly for racing sims, not sure I'd want it for anything else, and definately not for films.

The best feature would be, with seemless screens, the ability to group screens as you want, so have 6 screens, bottom 3 or maybe 4 in a square for a game, and the top 3 for various IE pages or whatever would be nice.

From the anandtech article that seems to be implemented already :)

What I really want is smoother transition between a "full screen" game and alt tabbing to other screens without problems. Some full screen games will stop video being shown on other screens, or obvious your mouse is trapped to the game so you can't change an IE page or whatever, and alt tabbing can be slow, drops the full screen which again for various games causes problems and slow getting back in.

WE need hotkeys to send the mouse/control to various screens without messing around with anything else. Quite a few games run massively worse in windowed mode.

But as I said, its a nice step and a necessary step up to the 7 year plan of 180degree screens with speech/movement recognition so semi holodeck style gaming.

Not one to not have a pop at Nvidia when given the chance, it will be good when Nvidia get these features, disable them on non professional parts for 2 years before enabling something thats worked the whole time but they just didn't want home users to be allowed to use :p

The Alt-Tabbing/Window seems to be a purely game/coding issue, some games are perfect with alt-tabbing, and running in a window, whilst others are either slow or just plain broken, can't see how that can be improved upon, but then not entirely sure where in the code the issue would lie (my initial guess would be in the window creation/management process)

Mouse trapping is annoying, in iRacing I can move the mouse outside of the game but can't click anything thing, it's very annoying as it'd be nice to be able to use msn whilst testing :p
 
Looks like a 'nice to have' for people with the cash but I'd still take a single large panel over multiple smaller ones any day of the week. Yeah so 6x30" probably looks the biz in flight sims but that's also like £5k worth of screens.
 
Looks like a 'nice to have' for people with the cash but I'd still take a single large panel over multiple smaller ones any day of the week. Yeah so 6x30" probably looks the biz in flight sims but that's also like £5k worth of screens.

yup, but as I was getting at, you have to make it an available, working and non buggy feature before something becomes more standard. The more people that slowly get two screens, the cheaper screens get and the cheaper a 3 screen setup is and the more games/software designed to use multiple screens effectively and so it goes on and on till everyone has a room with 3 sides as projectors in 7 years. It has to start somewhere and they've done it very well.

The issue with alt tabbing, realistically what needs to happen is have multiscreen's writen to be accessible by hotkey so you can control them without other windows losing focus, if its done outside of games, so a game is simply another app that this can be done outside of, then that should solve the issue for really all games. So make it a feature that works anyway, so if a game is coded badly or not, won't matter, thats really what we need to see.

But again thats the thing, the better multiscreen software/hardware gets, the more people that use it and the more bugs are ironed out and the more features are added, the main point being, you have to start somewhere and this is a very decent addition.
 
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