ATI Vista Driver with OpenGL

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21 Jan 2007
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273
ATI Vista Driver with OpenGL (Here At Last!)

At last, its finally arrived, albeit in a beta form. I've only tried it very briefly with City of Heroes and it seemed to have everything except for a few options (Depth of Field and Bloom) that were greyed out. I'm happy though, my screen no longer looked like the original Doom, so thats a big plus! :)

The driver's made by Asus (32 and 64 bit in same download) and can be downloaded at the following places:

Europe
China
USA
Global

In the brief test I made, I couldn't see the mouse cursor, though I'm sure that can be fixed (I hope!). Be warned, all the download sites seemed incredibly slow, the best I had was around 14Kb/s.

-- The Unusual Suspect

- Just a quick update. I can't see a way of getting the mouse to appear, if anyone can work that out then please do tell how. The way I got it to show was by running the game in a Window rather than full screen, which isn't ideal obviously, but it works. Performance wise, it seems fine, not bad frame rates even with 16x Anisotropic, but in City of Heroes, having High Quality Water Effects killed the frame rates dead, down to single figures. Don't know if thats common or a driver problem here.
 
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After playing around with City of Heroes for a while and having repeated crashes, where the actual driver would die and Vista would report it as having been saved from a fate worse than death.. I found the problem to be a single setting: Use Geometry Buffers.


- LOL, and 2 minutes after typing that, the whole thing crashes again. It could be one of three things: 1) A flaky driver, 2) I'm using the 64 bit version, 3) I'm using the RC1 Vista. I'll install Home Premium 32 bit tomorrow morning and find out for sure. Good luck to the rest of you!
 
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