Ok I've gone from this game sucks to ok it's not too bad to this is bloody brilliant
This is pretty much my experience too.
I was finding it a pain to actually play for a while. Like, why is this game making *everything* feel so inconvenient, but at some point I just got onboard with the limited inventory, the fact that combat is clunky and unpredictable and the need to manually keep track of goals, locations, leads and so on.
There are some QoL issus that would fit the game's style and systemsm though. For instance, I get not having "?" icons all over the map, but why can't I manually add notes and points to it beyond one single unlabelled marker?
The enemy respawn mechanic *really* needs fixing, too. Not sure how it works, but it seems enemies either repawn when you load a game. Or it randomises enemy patrol patterns every reload, I can't be sure. I've had a couple of occasions where I've saved after clearing an area, died shortly afterwards and loaded back in to find both the dead bodies I'd already dispatched AND a whole host of newly spawned enemies.
Yesterday I noticed that the enemies who spawned back in might have been the ones who were in another location when I saved, since they were no longer in that second place in my reloaded game. However it works, though, it's janky, odd and annoying.
And having some of the bullet spongy feral/glowy eye enemies respawn in a game with finite and limited resources just doesn't work. I can imagine it could be possible to end up in a position where you have no way of getting more ammo, healing or other resources if this goes particularly badly.
But despite these gripes, I'm really enjoying the game now. I've even got a page of handwritten notes to keep track of quests, locations and things to come back to - old-school style!
