Hi,
I agree mostly with what Hard OCP say but there are a couple of things that are wrong. I had exactly the same issue as they did with my voice going in and out (fading) but I had to change my Teamspeak settings to what they suggest on the Audeze mobius website. They work flawlessly then.
http://www.audeze.com/about-audeze/...ure-your-mobius-microphone-use-voip-utilities
And for the mobious BLOG
http://www.audeze.com/blog
The odd sounds in games, any games where dolby Atmos is already processed in game you should turn off. Many games have their own settings for processing and you need to find what works best. The Mobius have everything built in so any pre processing in game or via installed soundcard may affect the processing of the Mobius. I suffered drop outs (only for fractions of a second) but it wasnt until I took my soundcard out of my machine did that stop so other sound controlling programms or hardware may need to be fettled with to get it perfect.
I agree with HardOCP that the marketing is slightly off and that's what peeved me so much at the start as I didnt conceive that surely they wouldnt make a headset that wouldnt do 7.1 etc and to not have VOIP in games (but you can take a telephone call mid game!) was a bit odd, I spent a few hours messing with settings sure that this capability was failing due to me setting it up. Hence I felt the need to email Audeze. So thats why they sit in an odd place. Neither a gamers dream (unless you want wired) nor an audiophiles unless you want to connect to your phone for calls. As a bluetooth headset for music it is really good.
As audiophiles they should have doen just a bit more research in the gaming world and ensured they were fully wireless with 7.1 and VOIP but I can see why they may have thought the allowance for bluetooth connectivity allows the bandwidth for higher quality formats.
Their first foray into gaming was a big risk for them hence why they funded the outlay via a kickstarter to gauge interest. My concern is that many reviews are quite searing and does nothing to encourage them to refine and stay in the gamers market. As we all know, 'gaming' headsets are expensive for what they are and people who are serious spend a fair bit on audiophle grade headphones (usually wired) a good seperate mic and a decent DAC/Amplifier setup or soundcard for processing. These I hoped would fill that gap. They do apart from the bluetooth connectivity but Audeze saythey did this for high definition files where bluetooth offers upto 990kb/s via LDAC. As audiophiles they should have doen just a bit more research in the gaming world and ensured they were fully wireless with 7.1 and VOIP. They thanked me for my feedback and whilst that HArdOCP lot had issues with communications I can only say good things about how they contacted me and wanted to call me. I spoke to a really helpful and informative guy.
I dont think the marketing department did their homework on us fussy gamers and enthusiasts and missed a tricvk to possibly make a headset that really would be worth the £350, but that wireless thing annoyed me, still does and it has professional reviewers. I'd like to think a V2 or true gamers version may come out. I see they have the creators edition version already and I was told that my feedback would be passed on.
Can i recommend them? As I'm no audiophile and I have nothing to compare them to except gaming headsets then I dont feel certified to make the call on how good they are. But they are miles better than anything else I've put on my head and has made me question how much I have missed out on audio quality. I have actively played favourtite tracks only to hear them in a more complete way. The seperation etc of instruments etc or electronic music and has had me saying to myself that this is what the studio sound engineers must hear and more how they wanted me to hear it. Progressive house tracks by Sebastian Weikum or Deadmou5 sound truely sublime and I tyhink these are suited more to electronic music than say acoustic or voice. Never have I heard the bass so clearly and with depth but also still hear other sounds very clearly no matter how subtle.
To get anything other than stereo you are correct - you need to be wored by USB. 3.5mm aux will still only be stereo. 3D and headtracking still works, just not the 5.1 & 7.1. Same for games & movies. Wireless doesnt do 5.1/7.1 or VOIP in game like teamspeak.
I dont have a console to test the connection I'm afraid.
If you dont use the mic you can unplug it. Other independant audiophile amateur reviews do say that the Mobious for teh money could well be the best quality blutooth headset available as they are the first pLanar magnetic ones. JUst for us gamers Audeze missed a trick by not making them fully wireless. Otherwise they'd not make enough of them.
If you just happen to live near Exeter or pass this way I'd be happy for you to try them. I'd find a hifi store that stocks them and ask to try them.
They would benefit from a longer USB lead by say 50cm to 1m and a cable that is bendier than the one supplied, a braided version would be better. They are a bit fussy in getting them perfect regards the mic, settings and switching off other stuff that interferes with them. And some games sound odd until you fiddle with the games settings and let the mobius do the work. PUBG sounds awesome with very accurate directional cues with a depth or distance element I've not heard on other headsets.
I was gonna return them, but after using them more and more I cant go back to my old headset for games or music. You dont really need the headtracking unless you are VR or until the key binding options come in a firmware /software update, but doesnt make a difference if you are staring more or less fixed at the screen. I was goona get the HyperX cloud 2 wireless if I'd sent them back.
Just listened to this track through my old QPAD QH90's and Soundblaster ZX and night and day difference on the Mobius.
https://www.youtube.com/watch?v=FtlfPRapXBk