- Joined
- 26 Sep 2013
- Posts
- 10,756
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- West End, Southampton
Doubt i'll be on soon, gpu is acting up again.
shoulda gone AMD ...but of course Nvidia are perfect in every way aren't they
Doubt i'll be on soon, gpu is acting up again.
gg's apart from sewage. I just had a feeling that team was going to fold. Squid and Wheezy tagged stabbed and bagged
your in their latest video m8ty
Agreed - hadn't heard of them & just watched one of their video's... wow. Although the "monocle wearing ****" did make me chuckle @HazardOThey sound like the biggest ***** on Youtube.
Holy **** but the 'balance' is now worse than it has ever been. Since the last patch I don't recall having a game that finished within 300 points.
Holy **** but the 'balance' is now worse than it has ever been. Since the last patch I don't recall having a game that finished within 300 points.
Amazing this.
DICE_Capn_Mawf said:Hey folks,
I'd like to share a message from one the Afflictions designers with some more details and insight into the intent behind them. Here we go!
AFFLICTIONS
While we’ve been attempting to make the Weapon and Service Assignments more approachable for more players, the skilled players are now missing the element of challenge those used to provide. Afflictions are meant to fill that void; offering an added challenge that is completely voluntary but can be worn as a badge of honor (since your victims will now see your active Specializations on the Kill Card). Afflictions won’t unlock until you’ve made substantial progress on Service Assignments and will be required to unlock some truly unique Dog Tags.
Death Toll
Lose 200 points each time you die, after the revive window
Death Toll was designed for the player that’s always at the top of the leaderboard. Someone playing with Death Toll will either need to be confident in their point scoring ability or in their ability to cheat death. Since the points aren’t deducted until you go to the deploy screen, you can still avoid the penalty by being revived.
Peacock
Once spotted, you remain spotted until death
This one is for sneaky players looking for an added challenge. Since an enemy needs to spot you for the Affliction to take effect, you can be extra careful and remain unspotted. This one will also appeal to players that already like to be in the thick of it and don’t mind being seen.
Scavenger
You can only carry one magazine per weapon
This is my personal favorite. Scavenger makes each shot valuable, but also forces you to rely on the weapons dropped by your friends and enemies. Frequently switching kits on the fly creates new challenges that you have to quickly adapt to. The real challenge with Scavenger will be to see how many kills in a life you can get.
Reaper
Receive 1 damage per second, but performing a kill pauses the effect for 10 seconds
Reaper is designed for the player that is confident in their ability to get kill streaks. As long as you are getting kills regularly this will be no sweat. However, since you are constantly taking damage you are always considered in combat, so you won’t be able to heal while the Affliction is active. Make sure to get a kill when health is nearby for maximum efficiency.
Paranoia
You cannot remove your gas mask
If you’re already a player that likes to get up close and personal, this one should be no problem. The gas mask limits visibility and prevents aiming down sights, but at least you’ll be safe from any deadly gas. How long can you last before the claustrophobia gets to you?
Wow, stunning. Where did the custom animations come from though? Single player campaign? I spent some time being a dummy for Hornedal for some cinematics he was making so I have an idea as to how much effort goes into these things, filming 1 sec can take 30mins or more to get it right.
Looks like the next DLC drops Tuesday. Apparently it includes new specialisations which are afflictions. Sounds like a terrible idea TBH.
Edit: Looks like they're not so bad after all, you can chose to gimp yourself for a challenge basically.
Afflictions sounds like a hare-brained idea.